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Monday, October 31, 2016
Virtual Reality All Five Senses
A new age of virtual reality involving all five senses is under development, learn about how human brain will eventually trap in this virtual world that confused themselves not knowing what is real and virtual?

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Sunday, October 30, 2016
Best VR Headsets To Buy In 2016
Oculus Rift and HTC VIVE are definitely top category headsets to buy for gamers in 2016, but what about other possible high-end quality headsets in the market? Let"s explore more.

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DIY Your Own Drones
The Drones are a hot topic right now, learn some of the basic concepts of DIY drones and how does a drone work?

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Friday, October 28, 2016
High-End 360 Video Cameras
If you haven’t experienced a 360° video yet, what you see will blow your mind away. But there is a catch, you need a high-end quality 360 camera. Learn more above top 6 high-end 360 camera reviews.

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How Augmented Reality Technology Works?
Augmented Reality Technology turns the environment around you into a digital interface done by computer vision based recognition algorithms to augment sound, video, graphics and other sensor based inputs on real world objects using the camera of your device.
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Thursday, October 27, 2016
Big Data Trends 2016
What are the trends and predictions in big data and analytics for 2016? Will big data continue to grow? What technologies will develop around it? Or will big data become a relic as quickly as the next trend?
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Internet of Things Trends 2016
The Internet of Things technology is going to affect global trends across businesses in all industries. It is happening sooner than you think, are you on board yet?
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5 Uses Of Augmented Reality Technology
Augmented reality technology that works on computer vision based recognition algorithms to augment sound, video, graphics and other sensor based inputs on real world objects using the camera of your device.
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Monday, October 24, 2016
5 Creative Ways To Use 360 Photos
What’s the basic goal of a photographer? To make people connect to his pictures. To make them feel like they’re part of it. To make them feel like they’re immersed in his work.
Well, 360 photos are here now to produce that effect. 360 photos are a boon to businesses today. They’re clickable and have great marketing potential. If used right, they can get your stats rising upwards.

Virtual Navigation
Walk-in store promotion

Nowadays, physical stores have lost the traffic that they brought in a few years ago. Once upon a time, people used to rush into stores during sale hours, everyone would get all excited to go to malls and try out new clothes, slip their feet into the perfect boots, and basically just have a jolly time out there. Ever since online shopping started trending, it is safe to say that stores out there have lost a lot of customers. There’s no shopping or window shopping for that matter. So what’s the best way to pull the crowd back to them? 360 photos are a good option here. Taking immersive photos and sharing them online, taking people around the store, showing them all the new collections, their personal shoppers dressing the mannequins, and inviting them inside is an excellent way to do that. This would not only bring in visitors but also convert them into customers. It"s even better when you have stores that sell toys and musical instruments. It would bring you a good amount of foot traffic and have your store filled with kids running around and visitors playing pianos and guitars and testing them out.
Concert promotion
360 Photo Travel

Like stated above, photos get most of their credit when they can capture the precise beauty of the surroundings and when they make the onlooker feel like they’re immersed in it. So what’s better for the travel industry than 360 photos! To make someone feel like they’re walking through the Grand Canyon, to make them think that they’re standing in the Colosseum and looking at its ruins, to let them sense that they’re standing at the foot of the Eiffel tower and looking up, or to let them capture and take in the wonder of what it is like to stand in front of the Opera house and stare at its brilliance. This is what brings more tourists to the countries, this is what makes the travel and tourism industry better, this is what brings photographers more traffic to their websites and pages. 360 photos are a boon for the traveling business. Everything right from the view from the window during the flight take-off to the life and habitat around the great barrier reef can be processed into 360 photos and uploaded as a travel diary experience.
360 Video Teasers

For all the city people out there, movies and parties are the best sorts of entertainment. Placing our focus on the movies. The money that movies raise once again depends on the hype that is created by its trailers and teasers. Movies like Suicide Squad, Dr. Strange, Avengers, Civil War, Mission Impossible, etc. (basically most of the DC, Marvel or other action films) tend to hype up the excitement of the people so as to make it to the Box Office hit list. Ben Hur recently took a 360 photo of one of the stills of the movie to build some pre-release excitement. A mere publicity stunt. But by the looks of it, this trick seems to be working. Giving people stills of movies is a great way to promote it. Imagine getting to see 360 photos of one of the action scenes in Dr. Strange. The movie is full of graphics. Being able to see the details of its scenes has the potential to get people all excited for it. It can successfully get pre-bookings, preview rush, and pull the crowds to the theaters.
The audience is getting used to change. They are getting used to seeing something new and something better. So think beyond photos. Think 360 Photo.
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Learn 360 Photography to Become a Panoramic Photographer

360 photography isn’t as inexpensive as the usual one that we’ve all been used to for a few years now. It costs a little more than our normal cameras. It needs specialized equipment to capture everything around you and hence, requires panoramic photographers to get familiarized with the what’s and how’s of the working and mechanism.
Now, the basic concept behind generating and processing a 360 photo is that it is actually made up of several pictures and put together as one using an underlying stitching software. There are various ways to stitch together a 360 photo. It can be done using a DSLR, point and shoot camera or an array of cameras or just a mere smartphone.
Ricoh Theta

GoPro Array

Photosphere Android App
One Shot 360 photos
DSLR and gear

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Google Daydream VR Reviews
Since the release of Google Daydream VR, it became quite clear that Google’s VR ambitions don’t just stop at Cardboard.

Google Daydream Display
Google VR has jumped to a different level by introducing the Daydream. The Google Daydream is a lightweight piece of hardware made of fabric paired with a controller. The headset is bounded by a strap that can be easily worn on the head. It provides for distinct eye separation and a phone container in the front. It fits all head sizes and also accommodates room for glasses. Inside, it has a set of stereoscopic lenses to view whatever is playing on the smartphone in front. It"s smart fabric design also makes it flexible as compared to the hard plastic. Since it is lightweight, people can also use it for a long time without feeling uncomfortable and tiresome. It is available in three colors: snow, slate, and crimson, and it is claimed to be hand-washable.
Google Daydream Phones

Google Daydream Controllers
The controller is a small device that can be held in the fist. “It is kind of like a pebble,” said Clay Bavor, head of the Google VR team. It works on the button press concept. The buttons are used for scrolling through menus and selecting items, and the device as a whole can be used for playing games by waving it and by using trigger buttons. It is also used to navigate while using the Google Street View app. It has got sensors that are similar to the ones on the Wii controller. It can sense when you’re swinging a golf club and when you’re steering a car wheel. Since it is a miniaturized device, it is easy to lose. To curb this vulnerability, the Daydream headset is provided with an elastic strap where you can place the controller when not in use.
Virtual Reality Apps

Google VR is exploring new areas by making apps VR-compatible. By doing so, it is sort of creating a whole new Play Store for VR apps only which will start by showing off new videos of Daydream home menus and mentioning the VR system user interface that would be built into Android. A lot of the Google services such as Street View, YouTube, Play Movies and Play Store will start to have apps dedicated mainly to virtual reality as announced by Clay Bavor. Google is also trying to make Nougat, the new Android version more VR friendly.
Google Daydream Software
Google is all set to add the new VR mode to its latest Android version. This will give it access to processing cores, which are basically units that execute program instructions. This accessibility that the VR apps are provided in the foreground reduces latency. It is said that it will use Google Tango which is a platform that lets phones detect their relative position in the real, physical world without the requirement of GPS. This helps developers to quite an extent to create better virtual reality experiences for users.
Google Daydream Partners
The Google VR wing has managed to partner up with several Android developers such as Samsung, LG, HTC etc. The New York times, Wall Street Journal, CNN, USA Today, MLB, NBA, and Lionsgate are also among other companies that have signed up to partner with the Google Daydream VR project. To create 360 degree promotional videos, Google has also been collaborating with some famous YouTube personalities such as Justine Ezarik and the Dolan twins. (This could get interesting)! The small, portable size of the whole Google Daydream VR system makes it very sophisticated for gaming. And since gaming is a big part of the virtual reality world, it automatically is a big deal for Google to sign up with Game developers too. Some of the gaming partners such as Unity, Ubisoft, Resolution, Turbo Button, and Epic have already shown their support for Daydream.
Google Daydream Price
After reading through all the specs and features of the Google Daydream, you are going to be thrilled by the price. The Daydream is being sold at an easy $79 which seems very reasonable. It is cheaper than Samsung’s Gear VR which is being sold at $99. It makes virtual reality very mobile and very comfortable for everyone. When high-end VR headsets like the Oculus Rift, PlayStation VR, or the HTC Vive seem too expensive and look like a lot of work, Google Daydream introduces mobile VR at an affordable rate.
Mobile VR has an enormous scope in the future of virtual reality. There is no getting tangled up in wires, there is no need for drilling through walls to place sensors, there is no need for desktops. A majority of the population already own high-end phones. Sales of the latest Samsung, LG, and Google phones have gone up. All they need now is a $79 worth Google Daydream VR system to have a great gaming or movie experience. Daydream could be your affordable portal into another world. The world that you would control. Your very own virtual world.
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Oculus Rift vs PlayStation VR
Oculus Rift vs PSVR Reviews!
So, in this post, we’re going to compare two high-end VR systems. It’s going to be Oculus Rift vs PlayStation VR. And this is going to be an interesting battle.

Design
If you’re an intense gamer and have ended up playing for hours together, you’d know that comfort is everything. This makes the design of the VR headsets an important criterion to consider. The Oculus Rift is made of fabric and is comfy to wear. It might look heavy but is lightweight. It"s got an adjustable strap to wear it around your head. It"s smooth, plastic body is a final touch to its urbane design. The PlayStation VR takes a different approach. It looks like something you’d see in a sci-fi movie (this itself attracts a lot of gamers).
It positions some of its technical parts in a helmet-like portion above the goggles. It’s an all-white headset with blue side panels. It also distributes its weight so that it is not concentrated around the nose-cheek region. It does not have built-in headphones like the Rift but has an audio jack where you can plug in your own headphones. It weighs about 140 g more than the Rift but honestly, doesn’t feel massive.
Specs
The PlayStation VR has a 5.7- inch OLED display with a 960 x 1080 resolution with a 100-degree field of view. Its 2nd prototype also added RGB sub-pixels to smoothen out the image. The Oculus Rift beats it here with a 1080 x 1200 resolution with an 110-degree field of view. However, when it comes refresh rate, the PlayStation VR (120 Hz) beats the Rift (90 Hz). The PlayStation also has an extra piece of headset that connects the interface of the headset with the PS4 console. When it comes to compatibility, the PlayStation VR can be easily connected to the PS4 which is a very standard home console today.
If you’re a gamer, you’ve probably got one of this at home.All you need is a PlayStation Camera to complete your setup. But with the Oculus Rift, it’s a little more complex. The Rift requires a PC rig to run, and the criteria that this PC rig must meet include an 8GB memory, a NVIDIA GTX 970/AMD R9 290 graphics card, an Intel i5-4590 processor, input USB ports and output HDMI ports. The monster PC meets these standards and no one except the hardcore gamers, and the graphic designers own these kinds of PCs.
Audio and Controls
The Oculus Rift’s controls still must be released, but its half-moon sort of structure holding a joystick button together is a decent controller. The Rift has an integrated audio. The company has announced that it was going to boost up the Rift with an audio SDK that would permit the use of Head-Related Transfer Function (HRTF) tech along with the Rift’s tracking to create a real sense of sound and immerse the user into a virtual world, speaking sound wise. Now for the PlayStation VR, they’re these comfortable to hold, long cylindrical type controllers that are designed to be spatially aware and are tracked by the PlayStation camera. Sony’s PlayStation VR is known for its Hi-fi Minidisc players which used a huge sound studio to create a 3D positional audio engine specifically for its VR device. These are so detailed that you could even hear footsteps and the sound of the wind in the virtual world.
Tracking
To track the relative position of your hands and legs, and your body as a whole is the most important part of the mechanism. Both, Rift and PlayStation stereoscopically render objects and keep track of the position of the headset in the physical space of the real world, as well as the user’s hand and leg movements. The PlayStation’s AMD graphics processor was built to handle 3D stereoscopic processing. Sony also has an additional box which connects the PS4 via USB and HDMI ports which include an HDMI-out to connect to the screen and see what the user is experiencing without any distortion or falsification. These ports are used to handle specifics of the PlayStation VR. The PlayStation camera is used for tracking not only the front of the use’s head but also the back. The GDC 2015 also announced a model that increased the number of LEDs in the headset from 6 to 9. For the Rift, a tiny webcam is used to track the LEDs present in the headset. This is called the Constellation tracking system which has been upgraded from the webcam version to a microphone-style sensor version that sits on your desk and tracks your movements.
Price
Hold your horses and prepare for impact. Loosen up your wallets a little. Now the price for the two headsets is almost neck and neck. The Rift costs $599 plus you get a couple of free games and an Xbox one control pad. The Sony PS VR is more affordable. You’d get the Sony headset, PlayStation camera, two move controllers, and Playroom VR digital download in exchange for $499.
Both these VR systems are good, high-end ones. But to decide on one, it depends on what hardware you already own, and what sort of games you’re into. If you already own a PS4, it is only reasonable to pick the Sony PS VR. If you own a monster PC, then you’d rather invest in the Oculus Rift. If you like games like Half-life and Team Fortress 2, these are guaranteed Rift-ready games. Oculus is investing $10 million in indie game development. If you like firing guns and swinging golf clubs, you should probably pick the PS VR. Games such as The London Heist, Batman Arkham VR, and The Deep are getting rave reviews when tested on the PlayStation VR. So, in conclusion to the Oculus Rift vs PlayStation war, the two of them have their pros and cons. Weigh them out, see which one suits you better, and get immersed.
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Friday, October 21, 2016
HTC Vive VS Oculus Rift Reviews
This is a brief about the best VR headsets in the market. But when you’re investing all that money in a headset, you need more than just a brief. You need a detailed study of the features of these headsets. In fact, you need a comparison method to see which features you necessarily need and which ones you can compromise on. In this blog post, we’re going to be dealing with two VR headsets of the high-end category. Oculus Rift vs HTC Vive.
HTC Vive VS Oculus Rift - Detailed Comparison
Design Looks
So we go from the outer surface and then dive into the inner working of the headsets. The two headsets aren’t radically different when it comes to their appearance. They both look heavy but are lightweight. Although the Vive is slightly heavier than the Rift. They both have adjustable Velcro straps to wear around the head. They both use HDMI or USB cables to connect to the PC and they both have room for glasses. The Rift has a fine fabric finish off, more space for glasses, an adjustable dial to change the distance between the eyes for different users whenever required, and a centered weight distribution. The Vive on the other hand, has a matte finish with an array of sensors and a front-facing camera in the front. It is more friendly to users’ glasses as compared to the Rift. Coming to audio, the Rift has built in headphones but can be replaced with other headphones if desired whereas, the Vive has an audio jack to which any headphones can be plugged in and used.
Screen Display
The HTC Vive vs Oculus Rift battle becomes tight with very similar approaches to the display aspect of the headsets. Both use OLED display, have a total resolution of 2160 x 1200 and a refresh rate of 90 Hz which is about 233 million pixels per second. Just enough to prevent motion sickness (known here as VR sickness). Both have a field of view of 110 degrees. The Vive, however, offers a longer or taller field of view since its screen ratio is 9:5. The Vive can map a total area of 15 x 15 feet. It uses built-in gyroscopes and accelerometers just like the Rift. The Rift, however, is mainly used for only sitting and standing experiences and isn’t as versatile as the Vive in terms of tracking. One display feature that differentiates the two headsets is that on the click of a button, the Vive lets you see real world objects i.e. the objects in front of you, while you are still in the virtual world. It also has a Chaperone system which keeps you within the safe boundaries of your real world arena.
VR Controllers
Here’s where the two headsets differ. The Oculus Rift controllers have a whole joystick-button setup thing going on. They use a low latency technology to map gestures and to determine the relative position of the headset. With a half-moon structure holding the joystick together, it functions more like a real hand with internal tracking sensors and haptic feedback that send the processed information about various impacts and translate them to the real hands. They, however, aren’t sold along with the headset as of now and cost $200.
On the other side of the court is The HTC Vive with controllers that fit well in hand. They sport circular pads that are touch sensitive, have trigger buttons for selection purposes and also, grip buttons on the side for various gaming mechanics. It has two lighthouse sensors to judge the room scale and the relative position of the user.
Game Tracking
The Oculus Rift vs HTC Vive war gets intense at this point. The plus point for Vive is that you can move around the room while using it. This means that you can jump, duck, spin, whatever’s required to clear that level in the game. This means that it must have a proper tracking mechanism. The Vive fulfills that requirement with its laser-based Lighthouse tracking system by using about 70 sensors. The Oculus Rift has a Constellation camera tracking system which uses a positional tracking sensor and infrared LEDs since it is mostly used only sitting and standing positions, and cannot be used to move around much.
Setup Requirements
Here’s where you’ll find a huge difference between the Rift and the Vive. The PC requirements are similar. They both need an Intel i5-4590 processor and a NVIDIA GTX 970/AMD R9 290 graphics card. However, setting up the sensors is a whole other thing. For the Rift, it"s simple. Since you do not require much space to use the Oculus Rift, all you need to do is clear the space on your desk to place the positional tracking sensor and then just plug everything in together i.e. the sensor, the headset and the Xbox One. But with the Vive, it"s lot more work. You’ll need the basic 15 x 15 feet area to be cleared, and you’ll probably have to end up drilling holes into the walls for your sensors which cannot be placed more than 15 ft apart. These sensors must be placed in such a way that remain stable since they vibrate when in use.
Price Comparison
Alright, so you’ll have to loosen up here a little bit. Like mentioned earlier, virtual reality is a slightly expensive hobby but the work and effort that went into making them so sophisticated makes it worth the money. So the Oculus Rift costs $600. This includes the headsets, the sensors, an Xbox controller and the required cables. And of course, two free games: Valkyrie and Lucky’s Tale. It does not, however, include the Touch controllers. The Vive is more expensive. It costs $800 but it includes the two Vive controllers, lighthouse base stations, the headset, and copies of the games Job Stimulator and Fantastic Corporation.
So the ultimate question. HTC Vive vs Oculus Rift. What’s better? Well, it really depends on the usage. They’re both good in their own ways. If you are a passionate gamer and you want to immerse yourself in the game, then you’d rather pick the Vive. If you don’t have a lot of room to spare and you just want a comfortable, laid-back experience you should go for the Rift.
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Human VS Robots
Welcome to our future Cyborg war, Human and Robots are going to fight for the labor work. Are the Robots going to outsmart us and take over everything? Let the game begin!
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Monday, October 17, 2016
What Are The Best VR Headsets To Buy In 2016?
What are VR Headsets?
This is the high-end stuff. The heavy artillery of the VR world. VR headsets are mostly used for urban gaming and social media experience. To experience pro level virtual reality, the headsets are what you need to opt for.
Oculus Rift

The infamous Facebook project that everyone’s been talking about! Facebook taking a jump from software and codes into hardware was not a wrong decision. Especially since the result is a product as erudite as the Oculus Rift. It"s got sensors, an OLED display, integrated headphones for high-quality audio effects, 1080 x 1200 resolution, rotational and positional tracking and a camera to provide information on motion detection. It costs about $599 and is definitely a hit in the gaming industry. AAA games like Project CARS, Dangerous, and the likes are a popular choice. It is also used to create an immersive effect while watching videos and movies, but the ultimate goal of the Rift is in social media applications where users will be allowed to share virtual space and interact with objects, etc.
HTC Vive

This work of art costs around $799 but is worth every penny. It is the closest thing to being the epitome of virtual reality. It immerses you into the VR world like no other VR system. It has an array of sensors and allows freedom of movement by mounting IR sensors on the walls. It also requires that the user wears the additional headphones provided for smooth audio effects. The Vive hand controllers also have their location mapped within the 3D space. It offers 360 degree head tracking and has a resolution of 1080 x 1200 (like the Oculus Rift) for each eye. Its 70 sensors include accelerometers, gyroscopes, photosensors and laser position sensors. Weighing only about 555 grams, it is probably the best choice among the VR headsets.
Sony PlayStation VR

This is more of a gaming VR system. Although it is less expensive compared to its rivals, it uses almost the same technology as them. The headset costs about $399, and it uses the PlayStation camera to track your 360 degree head movement and the PS4 controller to give you a good VR experience. Its resolution is 960 x 1080 which is lesser compared to the Vive and the Rift. The headset also includes a processor box which the screen output to the television. It connects to the PlayStation via HDMI or USB. Some of the popular games on the Sony PlayStation VR include Batman: Arkham VR, The London Heist, The PlayRoom VR etc.
What are VR Goggles?

The VR Goggles are quite different from VR headsets. They dwell more into smartphone VR or mobile VR. These VR systems require a smartphone to be connected so as to experience virtual reality.
Google Cardboard

This is literally a cardboard box. Period. But it is the most innovative piece of technology that you can make out of a cardboard piece. You can plainly just strap your smartphone to it and view videos or slideshows and experience virtual reality in the most cost effective way. It is compatible with almost every smartphone in the market. And don’t worry, your smartphone will fit in well into the container area of the cardboard, all safe and secure. It has proved to be a success for the VR industry, allowing people to see how VR works, and that too without having to invest much into it. This $20 work of art is a good place to start your VR experience with.
Samsung Gear VR

Designed to support smartphones, Gear VR is a $139 worth VR system which has a smartphone container, internal lenses to split the display for each eye, high-resolution displays and slick audio effects, and reduced glare and reflections. It also provides for unbuffered display surfaces and low-persistence display mode for better stability, visual effects, and reduced blur. It helps you experience mobile VR, escape from the physical world and serves the primary purpose of being able to carry virtual reality wherever you go and get immersed in it.
LG 360 VR

This VR system is compatible only with an LG G5 phone which you connect with a USB cable instead of placing it in front of the goggles as in the case of Gear VR or Google Cardboard. It has a 1.8 IPS display inside for each eye with a 960 x 1080 resolution. It is worn like spectacles for stability and comfort. It also has an OK button and a Back button for primary navigation purposes. Either that or motion sensors which let you look around and explore your virtual world. It costs about $142 but it gives you a great mobile VR experience!
Google Daydream

While the Google Cardboard laid down the foundations for mobile VR, the Google Daydream took it one step ahead. It is nearly about 30% lighter than other VR goggles. It is currently compatible only with Google Pixel phones but that Horizon is going to expand to HTC and Sony phones too. It centralizes VR content into one spot for easy accessibility. This VR content would include apps and videos, and the Daydream would cost about $79 on the market.
Zeiss VR One

These VR goggles are very similar to the Samsung Gear VR except that it is universal i.e. it is compatible with all phones including the iPhone. Just like the Gear VR, the phone is placed in front, and there are internal lenses so that the display is separated for each eye. It also comes with a head strap for comfort and is designed to work with any app. It is sold for $149 and is a good place to start if you are into mobile VR.
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How Virtual Reality Technology Control Human 5 Senses?
Virtual reality technology’s latest invention to help you escape from the real world. Into the realms of imagination and wonder. The world that you can control.
It was never easy creating new dimensions and a whole new arena for humans to enter and control. Virtual reality technology took a long time to develop. And it is still developing. To enable this technology to work at its best, it must be able to control all 5 human senses. The developers understanding this, study the what’s, the why’s and the how’s of the concept to make it a significant part of the human life just like the technology of smartphones and computers.
Human 5 Senses
What are Human 5 senses, really? They’re the physiological capability of humans to perceive something. Some of the human senses include sight, hearing, taste, smell and touch. Other than that, are the senses of hunger and thirst, the sense balance, etc. The aim of virtual reality, however, is to control the basic 5 senses of the human body.
VR Technology & Eyes
This is the most important sense organ to control. The objective of the technology is to follow the eye movement and change the position of the arena. When you see that your environment is different, that’s when you believe that you’re actually in the make-believe world. When you move close to an object, it must become magnified. When you move farther away from it, it must diminish. All the laws of physics that applied to the real world: real size, apparent size, depth perception, scaling, etc. must all be implemented in the virtual world to make it seem as real as it can be. Lighting, reflection, textures of materials, the interaction of materials with the light, shadows, shading, all must be taken care of. The scene must change according to the movement of the eyeballs. The user must be able to see the glare when a lot of light falls through, and he must be able to see the blur lining of the far-away mountains when he tries to look at the horizon.
The Head Mounted Display or the HMD is used to control the eyes. It is a display device worn on the head as part of a helmet. It provides a stereoscopic view of the scene having computer aided graphics. The HTC Vive is one of the best HMDs with features that can provide high precision motion controlling and high precision tracking. These HMDs must consider binocular overlap, interpupillary distance, eye limiting resolution, dual video inputs, and multiplexing. Eye trackers especially are an essential component of head-mounted displays, which measure the point of gaze and field of view and process the information to add details to the screen.
VR Technology & Ears
The sense of hearing! Just seeing the virtual world isn’t enough. To make it seem more real, we need to be able to hear the sound waves emitted by various objects in the scene. To give it a realistic feel, the user must be able to listen to the water ripples, the wind, the footsteps and other such tiny details. The VR headphones that are attached to the headset does this job of giving the audio a 3D effect. The function of the ears is not just hearing, but also balance. The fluid in the ears is much affected by the air pressure and movement. The headphones used in the headset manipulate the user’s balance. They send electrical signals to the nerves of the ear so as to give a realistic feeling of movement. A technology called Galvanic Vestibular System or the GVS is used to stimulate the nerves in the ear and signal the brain. It tricks our inner ear into thinking that you are moving in the virtual world. This helps to reduce nausea or what is known as VR sickness. Samsung Entrim 4D uses this GVS technology and has been declared safe.
Now the next three senses haven’t actually been applied much in other technologies such as phones or tablets or PlayStation. But making these senses perceivable in virtual reality just makes the world seem all the more actual. The virtual reality 5 senses concept would definitely set the bar high for all of the technology’s inventions.
VR Technology & Nose
Imagine watching a cooking show on your VR headsets. Wouldn’t it be say, ten times better if you could smell the ingredients and the final product! Digital scent engineering and olfactory representation is an engineering field that is being researched thoroughly. It mainly works by using olfactometers and electronic noses. FEELREAL is a virtual reality technology that enhances your senses. The odor generator provides for seven different removable smell cartridges that can be switched between or even removed depending on what video you’re watching or what game you’re playing. It delivers scents of the ocean, jungle, fire, grass, gunpowder, flowers, and metal. Interested game makers can also customize their own odors. This FEELREAL VR Mask can be attached to any headset like the Oculus Rift or the Sony Morpheus.
VR Technology & Tongue
Making the sense of taste perceivable would revolutionize virtual reality technology. The field of engineering that dwells into this sort of research is called gustatory technology. Virtual taste comes from something called a Digital Taste Simulator which gives the user the ability to taste some of the objects in the scene. In 2012, a team of researchers was able to develop a digital taste simulator that could let the user perceive the four major taste sensations namely, salty, sweet, sour and bitter. Making taste perceivable is possibly the best thing that can happen to the world. Think about it. Eating whatever you want with zero calorie intake. Sounds magnificent, doesn’t it! Imagine eating at the finest restaurants, consuming expensive dishes and having a go at the most fattening desserts! Project Nourished is a gastronomical virtual reality experience which allows you all the above benefits. How do they do that?
The virtual reality technology used here include the aromatic diffuser which dispels the smell of food using ultrasonic and heat, the bone conduction transducer which mimics the chewing sound of the user and transmits it to his ear drums, a gyroscopic utensil which consists of a food detection sensor that maps the physical movements of the user and translates it to virtual reality, virtual cocktail glass with in-built sensors that create an intoxicated simulation, and 3D printed food which are capable of expressing taste, texture and consistency.
VR Technology & Body/Touch
This is the last type of perception needed to make the virtual world seem as realistic as the physical one. Haptic technology or kinaesthetic technology helps to create the impression that you can feel something when you touch a particular object. It measures the force applied by the user and recreates the sense of touch by applying some vibrations and motions to the user. Haptic connections give virtual simulations by introducing vibrations to gaming environments. Disney Research is putting its efforts into a product of virtual reality technology called Surround Haptics which works by matching the game’s sound effects and drawing a pattern of vibrations on the user’s back. The brain sees these several vibrations on the spinal cord and perceives it as one vibrating point. A network of such points is capable of creating various sensations.
Another team of Disney Research is focussing their efforts on something known as reverse electro-vibration which is the process of driving alternating current in an object to give it a certain texture. This current is run through a user so that the system, through sensors can detect what sort of object it has encountered. Running a signal through the user’s finger and getting information out of it is a concept that can be used in various fields of entertainment, education, and security, and not just in virtual reality. Perception of the environment can be changed by making variations in the current passed. Haptics can be used in a lot of fields, and for various purposes. To make the best use of it, a lot of research and study is required, and the world isn’t falling short of knowledge any time soon.
The virtual reality 5 senses concept is one that is still in its developing phase. But once it’s a done deal, it has the potential to bring about a revolution in the world of science and technology. The future isn’t based on virtual reality. The future is virtual reality. Once VR is able to capture and control the 5 senses it will probably become a lot more addictive than phones. Phones and apps in the current day world only control your eyes and ears to an extent. With all the virtual reality technology that so much research is done on, controlling all 5 senses, we’re all probably end up being trapped in Mortal Kombat game or maybe in Pandora"s Box!
I started looking at small companies that were running a sort of virtual reality cottage industry: I had imagined that I would just put on a helmet and be somewhere else - that"s your dream of what it"s going to be.
-Thomas Dolby
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Virtual Reality Content Development Overview
Virtual Reality content development is going to be hot in the future, you can buy sell your content, open source it to get the viral effects. So your future based on your creative mind and development skills to grab a piece of the VR tech pie. Are you in?
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Friday, October 14, 2016
How Augmented Reality Technology Works

Augmented Reality Definition
Augmented Reality is a live view of the real world environment which is enhanced by computer-generated imagery. It is also known as mediated reality or mixed reality. To give a clearer image, imagine an Iron Man scenario. Iron man’s headset is augmented reality technology, and what Jarvis shows Iron Man through those headsets is nothing but augmented reality.
Where is AR useful?
Imagine some of the following scenarios to perceive the usefulness of augmented reality technology. You’re a football coach, and you are guiding your team to study the opponent tea’s game, their tactics, and their weaknesses. Using augmented reality here and studying trajectories, speed, and other parameters would help the team know their opponents thoroughly.
You’re a war zone aircraft fighter flying in the enemy territories. If you’re well equipped with AR technology, you can find out everything you need to know in that scenario including the range of the enemy missiles, what it is made of, where the enemy jet is coming from, which way would it impact, details about your own jet and weapons to see whether they’re stronger than the enemy’s etc.
One of the most common augmented reality technologies would be the Google glasses. Put them on in the morning. See the time, see your schedule for the day. Do you have to pick up some coffee for your boss? Maybe. The glasses will let you know. Are you running late? The glasses will show you the shortest route between your location and your destination. Need a graphical representation of some statistics? Use the glasses.
AR History
Augmented Reality has surprisingly been around for a long time now. The term ‘Augmented Reality’ was coined in 1990 by Boeing researcher, Tom Caudell. In 1992, AR helped the air force train better by manufacturing virtual fixtures (the earliest AR system) which allowed the military to control the machinery and perform tasks from a remote operating area. In 1998 augmented reality made its way into sports and entertainment. The first yellow first down marker was cast in a live NFL game in 1998 by the 1st & ten line computer system. In 1999 NASA augmented their map data to get enhanced visual navigation during their flight tests, and the naval researchers worked on getting the original model of wearable units for the soldiers by working on BARS (battlefield augmented reality systems). In 2009 ARToolkit helped bring AR to web browsers, and the print media also tried out AT for the first time by making the actor or celebrity on the cover page of their magazine come out alive. Since then, augmented reality technology has only been developing more and more, and now its investment reaches about $1.1 billion.
Difference between VR and AR?
Although this is something that’s usually confused, virtual and augmented reality is quite the opposite reflections of each other. Virtual reality is the digital representation of the real world while augmented reality displays virtual elements in a real life scenario.
The Working of the Augmented Reality Technology
To view information, which is the key aim of any augmented reality technology. For this, it has to find out where you are and what your location is and what you’re looking at. The easy way to do this is by enabling GPS or Wi-Fi hotspots to track you. Otherwise, there are two approaches to how AR works. One is to place a marker and position it. This is called marker-based tracking. It is usually done by pointing your phone or device to data matrix codes using which, the web address is referred and the appropriate web page is called to give you the information you want. Two is to interpret the exact location of the device and all objects that come within its field of view. This is called markerless tracking in you point the device to an object or exhibit in front of you and the device has to recognize it in by using some pattern recognition or feature detection algorithm. This approach is more complex than the first since the device here has to work like the human brain, identify things and process information.
There are also apps nowadays to make a system or a device use augmented reality. Using particular headsets or glasses aren’t entirely necessary (although they are preferred for better performance). For example, Layar and Wikitude are two apps which use the camera on your phone, recognizes the real world in front of you and gives you information by through transparent web pages including landmarks and other points of interests. Snapchat, one of the most popular apps also uses augmented reality
Augmented Reality Technology
Some of the AR technologies include a display which could be monitors or optical projecting systems or just a wearable device. Head mounted displays are the popular thing now. They employ various degrees of freedom and an array of hand movement interactions and positional tracking. Eyeglasses are the latest lightweight AR devices which use a camera to capture the physical world in front of you and use it to display the required information. Spatial Augmented Reality (SAR) makes use of the concept without needing to use head mounted devices or monitors. It uses digital projectors to display information onto objects i.e. the display is separated from the user. Examples are virtual tables, smart lamps etc.
The devices must use proper software and algorithms for image processing and get data input from the picture and restore real world coordinates from the obtained information by using mathematical methods such as epipolar geometry, robust statistics, kalman and particle filters etc.
The future holds a large place in augmented reality.
“I do think that a significant portion of the population of developed countries, and eventually all countries, will have AR experiences every day, almost like eating three meals a day. It will become that much a part of you,”
-Tim Cook
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Five Innovative Uses of Augmented Reality
When you’re too tired of the real world, and the virtual world is one stretch too far away, that’s when you make use of augmented reality. Augmented reality is a thing of the future. It has a good scope, and it is bound to happen. Scientists and researchers are already focussing their efforts on making augmented reality, like Tim Cook said,inevitably a part of your real life.
Augmented Reality In Education

How boring is it on a scale of 9 to 10 flipping pages and reading those clustered words and trying to figure out those two-dimensional diagrams? With several developments in technology, we can thoroughly and accurately make use of augmented reality in the field of education. Imagine you are an engineering student majoring in mechanical engineering, and you just purchased this Turbocharging Performance Handbook. On the cover page of this book is a car fitted with engines, and without a chassis. Now, what if you could see the 3D image of this car? And not just from one angle! You could see the details of the engine, how the various parts of the car are connected etc. All this just by using an Augmented app and scanning the image on the book. Studying becomes so much easier when you stop picturing and start seeing and observing. How much simpler it would become if you could see the working of the human jaws and teeth, the 3D model of a molecule, or even an augmented model of a monument!
Augmented Reality In Fashion

The fashion industry has had tremendous growth and has been developing ever since it has adapted to augmented reality. How about shopping without having to change into the clothes on the rack physically? Sounds good, doesn’t it? This can only happen by using augmented reality. Uniqlo has given its customers the ability to try out a variety of clothes without having to keep changing into them. Now, we don’t have to go by the ‘only three clothes allowed in the trial room’ rule. We can choose anything we like, any color we like and any size we think would fit and see how we’d look in it. The famous brand Sephora has also gotten a hold of the AR concept and has teamed up with facial recognition company called ModiFace and has launched an app called Virtual Artist which allows you to see how you would look with the Cherry Skies lipstick on or the retractable waterproof eyeliner wing. Now you don’t even have to put your makeup on to test it and buy it. Just use AR and get it done with.
Augmented Reality In Entertainment

The world of entertainment has flourished by making use of augmented reality. Snapchat, which is one of the most used apps, uses augmented reality for its filters. And the result is Instagram feed and Facebook timelines filled with pictures of people with the popular doggy filter. Pokemon Go, the most downloaded game of 2016 also uses augmented reality to place a Charmander in the park by the swings, or a Snorlax on a chair in the airport, or a Pikachu behind the takeaway store, for people to catch ‘em all! One of London’s aquariums called Frozen Planet also implements augmented reality by letting you experience an interactive trip through the icy landscapes with furry, white polar bears and killer whales. It includes audio and visual effects, and the journey ends with the amazing display of the Aurora Borealis, also known as the Northern Lights. The arcades have reached a whole other level by using AR. The simulators put up in these arcades let people come and use them and go on deadly adventures and counter strike sprees without having to leave the seat.
Augmented Reality In Business

The Augmented/Virtual Reality report Q2 2015 states that the AR/VR market is going to bloat up to about $150 billion by 2020. IKEA, the famous furniture company, has already made use of augmented reality by letting its customers scan the image of a particular furniture piece from their catalog and see how it goes with the wall colors or the curtains or with the rest of the furniture in the room. So people can now see if their new furniture goes with the interiors without having to imagine it or move things around. The online shopping business will thrive if they all start implementing AR. The manufacturing of products would also become easier. Project managers could monitor the daily progress by just placing AR markers on the products. Travel businesses would also blossom with new and sophisticated apps that would show tourists directions, translate the road signs and give them information about sight-seeing places. When businesses are up to date with the trends of technology, when they show a willingness to adapt to changes, that’s when they show progress, and that’s when their stats go up.
Augmented Reality In Sports

Although like stated above, AR is a thing of the future, it has been around for quite a few years now. It was first used in sports in 1998 to cast a yellow first down marker in an NFL game. Augmented reality was also utilized in the NBA 2016 playoffs to replay slam dunks and fade-aways. AR was also used to highlight the three-point line whenever a shot was made from behind the line. It stayed highlighted until the opposition player was in possession of the ball. Long gone are the days when game plans were made of cardboard or a sketch book.
Companies like Sports vision has been using AR to display lane markers for swimming, diving and other such games in the Olympics. Interactive squash has also become a thing now. Augmented reality can now be used to make game plans, giving you 3D images of the players, letting you place them in their respective positions and planning the next move. Archery has also gotten a lot more interesting with AR by creating an arena of targets to shoot. Augmented reality has made both training and broadcasting of sports simpler and more sophisticated.
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High-End 360 Video Cameras
We’ve seen that 360 video cameras are starting to get used in nearly every aspect of life including travel, real estate, car testing, etc. To guarantee that we make the best out of it and exploit the features of these cameras, we need to make sure that we get the decent quality ones.
Facebook Surround 360

Who doesn’t love surprises, right? Well, Facebook Surround 360 was a surprise announcement. The camera costs about $30,000 and 4 hours to assemble. It has 17 cameras and a fish eye camera pointing upwards. Facebook has announced to make both the hardware and software open source so that people can use the blueprint and make their own modifications.
Its flying saucer shaped camera is used to take 360 videos of high quality and resolution. Its fisheye camera points upwards and it has two cameras pointing downwards to get all round footage. It replaces the hand by an algorithm and can take unified panoramas with barely any hand intervention. Its stitching code reduces post-production time and it can export 4k, 6k and 8k videos for each eye.
It does what the basic camera does i.e. capture, process, and render but additionally, it is a lot more of a complicated design since it captures the depth of an image, computes left-right eye stereoscopic discrepancy, achieves global synchronization with all the cameras by making them capture 30 to 60 frames simultaneously, and accomplish sophisticated computational photography.
Jaunt One

It was the first professional 360 video camera released. That was designed mainly for high grade and high resolution 360 immersive, stereoscopic videos. It is only available for rent exclusively through Los Angeles -based rental stores. It has 24 cameras which are available in two configurations. The first being 24G which is used to capture low light and fast moving objects. The second is the 24R configuration which is used for outdoor and time lapse photography. It is not consumer friendly because of its size and weight but it can result in the quality virtual reality experience.
Google Jump Odyssey

This sophisticated 360 video camera was announced by Google I/O in partnership with GoPro. It costs about $15,000 and is available only to selected industry professionals who can get a hold of it by registering and filling out a form. Since it is a 3D camera it can be used with virtual reality devices and headsets. It can capture good content and make it look immersive. It is fitted with 16 HERO4 cameras, a panoramic rig, and 16 micro SD cards. It has a good power back up and is ideal for long, extended use. It has 16 rechargeable lithium batteries (with good electrode separators, it won’t explode). The Jump assembler that comes with the camera assembles all 16 cameras and makes it look like one. The cameras can render high-resolution images (i.e. up to 8192 x 8192) and create the perfect panoramas without borders and horizon edges. It gives a very pleasing experience with its whole ‘3D in every direction’ concept.
Nokia OZO

This camera is by far the most expensive one in the market but it promises to be worth every penny. It looks like something you would see in one of the Men In Black movies. All futuristic and urbane. It has already made a deal with Disney. It set its price at $60,000 but has of late slashed $15,000. So it now stands at $45,000. A good deal if you dwell into the whole package which includes its 8 cameras, each of them having a lens with 2k x 2k sensors, 8 microphones to sync the audio and video, about 500GB of storage and global shutters for more accurate representation of motion. It also has a digital cartridge which holds that significant amount of storage as well as the battery, and a docking station which acts as the charging point for the 360 video camera. Also, comes with it, an SDI thunderbolt cable which feeds into the Blackmagic Box ( a mini recorder) that allows real -time monitoring through an Nokia Ozo app that runs on a Mac Pro. The plus point about the Nokia Ozo is that it lets you live monitor the scene before you actually press record. It creates both monoscopic and stereoscopic videos. It can be imported to a number of editing software like Adobe and exported into MP4 images or maybe even DPX files.
Lytro Immerge

It is the first professional light field 360 video camera which can perceive depth from any point. Unlike other cameras, it does not require any stitching. Once an image or a video is captured, it can be played on any device. It can hold one hour of footage. It includes everything from camera to playback. It has a server for storage and processing, a light field editing software which has numerous visual effects and tools and also streaming server.
GoPro Omni

This is probably the least expensive high-end 360 video camera available in the market. They started selling in the month of August and were sold out in no time. It is a $5,000 design which includes the 6 cameras, the software, memory cards and cables. Although lightweight, it is compact and rugged. The aluminum casing of the camera alone costs about $1,500. The 6 camera array like the Google Jump Odyssey, are Hero4 black cameras with an 8k image capture but they can be upgraded with Omni features using a VR firmware that can be downloaded after purchasing the Rig Only package. Its software so far has no issues and doesn’t require a license either. It also allows adding 2D elements to 360 videos. Like other designs, the Omni doesn’t align all its 6 cameras right away. Instead, it connects these cameras to a central processing point and syncs them all at the pixel stage. This makes the stitching even better. It is basically a portable, 120 x 120 x 120 cube with specs that can create an engaging experience for the users and the viewers.
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