Monday, February 27, 2017

Roto VR 360 Virtual Reality Gaming Chair Review

The virtual reality was once a dream that over the period of time and through invention and innovation has turned into a reality. Initially, it started with gaming with not such bright technology. But over the years the technology has changed, big players are crowding the market, and this crowding took place for good, now the virtual world has come up with cameras, has video recorders where you can play the videos and relive the moments, and has excelled in introducing better gaming technology to the world. Thus in the strive to do so and to be a contributor to the world of virtual reality and for better gaming experience, ROTO introduces the Roto 360 Virtual Reality Gaming Chair.



This fantastic motor driven rotation chair gives you an experience far better that the one that you get on any VR camera. This Virtual reality gaming chair provides you with a 360-degree motion to give you a feeling as if you are actually at the moment and have the freedom to move. Because of the combination of the visuals and motion, the whole gaming experience becomes more real. Now no more wires that are trapping and restricting your movements. No more space issues as you move around. All you need is to find a place where you can put your chair, and you are ready to go. All the other mounting can be done on the chair itself.

When discussed with the makers of the Roto chair, they said that the Roto chair is meant to meet the shortcomings of the present VR world gaming headsets. The chair was made with the intention that you move as the VR world visuals move so that you do not encounter the nausea effects. Also, the chair was made with the vision that it moves with the combination of multiple things and logics. This is the best feature that the makers could have introduced. The chair moves and rotates because of the combination of many aspects like:

A) The chair turns because of the foot pedals. When you move the foot pedals, the seat moves in the particular direction.

B) The chair rotates because of the chip that is installed by keeping the graphics in mind. The chair moves automatically, giving the freedom to move in on direction and aim in another.

C) It also moves when the gaming program wants you to shift your attention to something else in the game.



The makers have also said that this can be the next step in the movie industry too. The director can get his actors attention into the direction they want. Feeling the sense of gravity is also something that excites the gamers, the makers also explain this as when you are moving around in the virtual reality the avatar that is displayed seems to go freely without any resistance because of which the movement of joystick doesn"t seem to be realistic. But when you are sitting in the chair, the chair also moves with the motion and to control this movement you actually use your body muscle to control the motion of the avatar, hence the sense of reality, and it seems to be more real than ever.

Roto VR Chair Features


Some of the key features that the company highlights are:


1. The gamer seat is adapted with the Virtual Reality technology so all the mounting can be done easily.

2. The chair has a case and foot pedals so that you can enjoy the flawless rotational movement without any obstacles.

3. The chair also has a motor for movement of the chair, and it is also equipped with the orientation tracking system so that it can move as the graphics of your game does give the real motion experience.

4. No more issues with the cables and wire. The chair comes with a cable magazine allowing yo to have 360 movements and also has the provision to upgrade it for PSVR & PC.

5. It doesn’t bound you to use a typical type of VR headsets. The head tracker available on the virtual reality motion chair is compatible with all type of VR headset.

6. The Roto virtual reality gaming chair offers you the ease where you can take steps in the virtual reality games where as being seated on the chair itself. It offers Roto VR touch pedals.

7. The chair also resolves the problem of motion sickness. That is when you move in the game you don"t feel nauseated and have vertigo problems.

8. It also allows you to experience gravity when being in the virtual reality.

9. You do not need to plug in your VR headset to the chair. It provides with the chip that can be inserted into the chair which gives you the freedom to have a decoupled VR.

PROS of Roto 360 Virtual reality Gaming chair.


When using the Roto 360 virtual reality motion chair, the best part is that it turns around as the graphics of the game does. Initially in all the VR gaming one had to use the joystick to move around in the graphics whereas physically you never used to move. This use to give you the feeling of nausea. But with the VR gaming chair, the chair moves and spins around as the graphics do, due to this the gamer experiences actual movement and hence the feeling of the nausea is reduced to a great extent and this is the biggest plus point for any gamer.

In all the initial VR gaming systems the VR headsets used to come with the cables that used to be attached to the mobiles or the PC. But with this motorized chair, the headset are detached from any such limitations, the cable magazine gets attached in the chair control system itself and gives you a free rotation of 360 degrees.

In the initial VR system, it was difficult to see in one direction and aim in another direction. But with the VR rotating chair, it is very easy to move around. Because of the intelligent chip installed in the chair, the chair moves as the graphics move giving you the freedom to look in all the direction and aim in any direction you wish for irrespective of your position.

It gives you the option of plugging in your pedals and other gadgets to the chair to enjoy the VR experience on the spin. All get mounted on the peripheral of the chair and moves around as the chair does.

It takes up very little space as compared to the other gaming mats and platforms. And it is far more convenient than any other VR platform.

The platform works with all kind of swivel chairs all kinds of VR headsets, can work with all kind of games in the market, basically, the product is compatible with everything that you can imagine of in the VR gaming world.

It gives you the option to mount your PC or laptop on the chair itself to enjoy multiple rotations.

Cons of Roto 360 Virtual reality Gaming chair.


The chair comes in different speeds settings and is said to have 2 rotations per second. But it is also assumed that the person doesn"t need to go at a higher speed than that. But the speed of rotation also depends on the weight of the person sitting on the chair. The motor works appropriately for a particular weight set. Once the weight is higher than that the speed of rotation and reaction decreases.

There is a typical sound of the motor that you can very evidently hear when playing, so that can be discomforting to some of the gamers.

The chair does not have enough grip, and for some, it can be discomforting, but the makers are working on it too.

Roto VR Chair Price


The incredible innovative chair comes at an attractive price of $599. The chair has a lot to offer at a very affordable price. If compared to other products available in the market it is the fist in its category and the price is also far lesser than the features it gives. It is a must buy the product for all the gaming people who want to try another level of gaming thrill and want to advance their experience with the Roto 360 Virtual reality gaming chair.

Final Word


If you consider yourself to be a VR gaming freak and you want to try the new experience in the world of gaming where you can take steps in the virtual reality, move around without any limits, feel gravity in the game, turn around as you do in real life, accelerate and decelerate your movements in the virtual reality and much more lively experience than you could ever imagine, then this Roto 360 virtual reality gaming chair is for you. The company has not kept the price too high it is quite affordable. It takes lesser space than any gaming platform, no wires spread around in the living room, no getting caught in the wires and tripping off. On and all it can prove to be the best buy of the year for you. Happy Gaming!!!

[embed]https://www.youtube.com/watch?v=H3MOUuKwq2E[/embed]

 

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Saturday, February 25, 2017

WebVR is the Next Generation of Virtual Reality Web Technology

There has been a constant proliferation in the growth and development of technology. With such high increase in the technical segment, one can now easily say that the future is here and with these huge leaps in terms of technological platforms and software systems. The virtual reality is now indeed heading its way to becoming an actual reality. Gaming, 3D VR movies and all other kinds of environments that are usually created with the help of simulators are now attracting and enticing people towards this new concept.

Building a virtual reality technology is the job for the experts. Traditionally, having the knowledge of WebGL has always been a prerequisite for adding and assembling the components of web virtual reality. Mozilla, which also bought Netscape to the web developers has launched an A-frame and this A-frame can be referred to as a Web VR framework which can be used to build the base platform of this virtual reality. It is very easy to understand, acknowledge and put it in the practical use at no time. For the first time, even those web developers who have little or no knowledge of WebGL can easily work and get hands-on experience of working on this Web VR framework.

This HTML-based frame is incredibly easy for web developers, and they can use it to create different environments and scenes. Even those developers who are not skilled enough or proficient in creating a complex element using WebGL can actively use A-frame which is HTML based to make all types of complex elements with much ease and without any hassle. It has actually bought ECS (Entity Component System) to DOM. To sum it up and elaborate in the simplest words, A-frame is Web VR framework which helps developers in creating different types of virtual reality experiences in a way that stands different from the traditional approach and makes the work look far more realistic. A user needs to wear a Google gadget for experiencing this, and once the gadget is on, experience stands to be way more realistic and delightful.
Why is webVR considered as the future or the next generation of VR?
There are many reasons behind considering this as the next generation of VR and picking up a few factors is difficult but to understand that, we should first look at the specifications for a detailed understanding of the capabilities.
It offers an unlimited access to APIs and JavaScript and thus extensibility rises much beyond the expectations.
It is a free and open source framework which uses Hyper Text Markup Language.
Increased composition offers a great combination of multiple tools for ease of work.
Use of HTML makes it fairly straightforward, and with it, there is no need to install any additional files, reduction of work for the developers makes it far more compelling.
A-frame scenes can be easily manipulated by using the traditional JavaScript concepts.
It can handle all the aspects of VR, building on different kinds of platforms like PCs, Android, iPhones, etc.

Objects can easily be placed within scenes by just placing primitive elements. Even when this HTML is copied to any other scene, that scene still behaves normally without any distortion or hurdle, and hence a developer’s task becomes easy.
The existing tool ecosystem is entirely compatible with the A-frame which further increases the extensibility.
Game engines usually use and incorporate ECS pattern which this Web VR framework also puts in active use. This allows the mix and match of different components. Unlike 2D, 3D scenes are usually more complex and complicated. Thus, the composition matters more than the inheritance, and this is exactly what ECS does to the entire system.
It uses a simple entity where components can be plugged into an entity to create a new scene. With full access to JavaScript and APIs, the job is now fairly simple.
A frame registry collects the different components created and published by web developers. As this is an open source framework, other developments have access to these components. These can be installed through channels like A frame inspector. This, in turn, is a visual tool used both for editing and inspecting the scenes.
A frame inspector is an interactive tool which allows changes in scene and that scene can then be viewed from all angles, and one can also return to the edited scene.
It then has A painter using which one can paint within the browser. It is a highly effective tool for multiple purposes.
A simple HTML code calls up WebGL to create complex scenes, and this can be used to create figures, and shapes, etc. Right from the portion of creating the pages, creating the scenes, to gaming; this framework has far-reaching uses and is not limited to a particular range of applications.
To give an example, a developer can add a code for a shape, add the element of distance and desired angle. One can also add a code for recommended color, an element of fog or mist, rotation, etc.
It is an open community where developers help each other, and no single company owns it. As this serves as an open source environment, it is highly preferred by the developers and other technical experts.
Hardware specifications must be mentioned separately -Rift and vice recommended requirements for Oculus Rift and HTC Viva respectively. For iOS at least an iPhone and for Android minimum that is required is Galaxy 6.
Talking about the features, this is quite a promising platform towards the endeavor of building a realistic virtual reality, which is undoubtedly continually improving and ameliorating. The latest update has some additional features making it more user-friendly. One of them is the text component which supports custom fonts, spacing, alignments, etc. Then there are bug fixes on the basis of feedbacks of the customers and users. This update significantly enhances the user experience. Users earlier had some issues and impediments with multiple smartphones and iOS devices which have all been addressed and taken care of in this new update. This is the USP of this A-frame as it is an open source framework with a great community, suggestions quickly gets heard, and new upgrades and improvements keep on happening regularly to enhance the overall working quality. The inspector tool also sees many more enhancements. The modules are easily transmittable over the web.
How does it feel like to use this Web VR framework
It is extremely simple to use for web developers even with little or no knowledge of the WebGL. It uses simple Java codes to create different scenes. For example, a very simple code can be used to create a shape like a square, rectangle, circle or even a cube or cuboid. On the browser, two screens open where one of the screens has the codes which a developer can type or even copy and paste wherever needed. The other screen shows the scene with elements. This is the screen that displays the size, and the positions of the elements and one can quickly scroll up and down. You can quickly load it into the virtual reality headset. A frame allows developers to create different virtual reality scenes using simple codes and hence a designer finds no hindrance working here.
Using a virtual reality device and VR frameworks, 3D websites can be created, 360° scenes have now become a reality. The interesting fact here to note is that we can still consider the existing era as the early days in the concept of building virtual reality into a surprising realistic existence. With the further advent in the technical advancement, we can easily expect virtual reality scene that it is going to get larger, stronger, realistic and omnipresent. It can be considered as the right time to be here and be an active part of this scene with something like Web VR framework. (You must use VR headsets like Google cardboard or others and VR goggles for a better and complete experience)
When getting started with the A-frame, you can go with code pen, boilerplate, J"s build, or install from NPM(node package manager) With codepen.com, you don"t have to install anything else and can easily edit JavaScript and HTML directly with no supporting software or applications. With boilerplate, use a local server and grab it either with a.Zip file or fork on GitHub. You can also include JS build. Installing from NPM is a recommended option for the advanced users.
Though it focusses and emphasizes more on the VR, it does support the flat experiences. But different practices are to be deployed for this flat experiences and VR. Users need to follow the new set of practices and protocols for building VR experiences. All in all using the recommended set of practices and following the important recommendations, using this particular Web VR framework for building VR scenes is quite astonishing and can be an amazing & delightful experience.

[embed]https://www.youtube.com/watch?v=4IqBLoJd0ww[/embed]

 

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Thursday, February 23, 2017

Meet The First Pimax 4k UHD Virtual Reality Headset For PC

Introduction:


Virtual Reality also popularly known as the VR are the new in thing in the market, the market is flooding with players who are launching the new variants of Virtual Reality hardware. Similarly, the Chinese company has launched a new VR known as the Pimax 4k UHD Virtual Reality Headset. It is known to be the first of its kind at the global level and is also one of the budget VRs available. It has a lot to offer feature wise in just half the price of the big companies ruling the market at present.

Pimax 4k Virtual Reality Headset gives its user a clearer and better view when compared to other Virtual Reality headsets available in the market because of its 4K Ultra HD resolution screen. Its structure is engineered in a way to give you a lighter feel of the gadget. Because the VR is so lightweight, you can enjoy the experience of VR without any discomfort and for a longer period of time. When talking about the technical aspect of the VR care was taken to overcome the sense of Screen Particles and Vertigo, making the experience as real as possible.

Features:


The Pimax is a 4k UHD Virtual Reality Headset. UHD stands for Ultra HD. The reason it is called as the ultra HD is that the normal VR provide 1.25 million pix for a single eye whereas the Pimax 4k UHD Virtual Reality Headset provides approximately 2k pix or 1920*2160 pixel per eye, and hence when combined together it provides a 4k pixel resolution i.e. 8.29 Million Pixels. And an 806 PPI. It gives you the freedom to enjoy the VR at its fullest.

The 4k Virtual Reality Headset has a Dual Gyroscopes of 1000 Hz that is built in along with the Accelerometer and Magnetometer and light sensor. It has a dual 53mm lens which provides you with an incredible 110 degree of Field-of-view also known as the FOV. It has also kept in view that the VR might be used by people who wear glasses and hence it has an adjustment of 58mm to 70 mm so that the VR can be easily be used by individuals who have specks. It also had to offer a 6 DOF that is the degree of freedom. It has an 18 ms media transfer protocol also called as the MTP because of which you feel a little less vertigo prone. Also, has a support of under 500-degree myopia naked eye watching feature.

In the past, the VR that were ruling the market had some disadvantages when concerned with the health issues of eyes. To minimize such damage of the eye the company Pimax has come up with light adjustment and blue laser eye protection, causing it to better than the ones who have been on the market for years now. It also has a feature of Auto Mist Removal. The VR enjoys having the upper hand on the market. And will be taking the market by storm.

The 3D Immersive Sound environment is yet another exciting feature of the 4k Virtual Reality Headset. Because of this, it gives you the feature to enjoy surround sound in real time. And gives you the feel of being actually present in the virtual world.

Because there is no physical control provided to the VR like in the other VRs in the market, the lens distance can be adjusted through the software. The software can be downloaded to your system from the website of Pimax. The Pimax Steam VR auto-identifies the VR automatically which comes as a relief.

It is the best option when it comes to viewing the videos. The picture is crispy and amazing. It gives you a feel of actually being surrounded and as if the entire scene is going around you.

System Configuration:


The 4K UHD Virtual Reality Headset for Pc is compatible with PC having operating systems Win 7, Win 8, Win 10. CPU requirement is Intel i5 and above, GPU requires Nvidia GT X960 / AMD R9 290, DirectX 3D10 and above. The system must support port HDMI 1.4B video output, USB 2.0 / 3.0 interface.

Look and Feel of the product:


The design of the Pimax 4k Virtual Reality Headset For PC has been kept very simple and sophisticated. From the front view, it has a block speed look with the logo of the company and 4K written on it. To make it look a little more sophisticated the front view has been given a non-glossy look whereas the corners an outer boundary has been tweaked a little with the glossy looks.

It uses a wall croft to adjust the setting of the VR, Because of the wall croft it is easy to set on all head size and does not need to be used on a pre-defined setting, hence gives you a comfortable and a customized fit option. It also has a sponge leather cushion for the forehead support, because of which it doesn"t hurt the skin at all on the forehead.

The headphones are not the plug in or the vacuum cup type, the headphones are of the bigger round padding forms, it gives a better surround sound effect and is comfortable to wear for a longer period. Also, the sound system used is far better than the ones in the market competing with the UHD Pimax VR’s. It also has a cushion all around the plastic that will come in contact with your face hence it becomes very easy to use as it no ways hurts your skin. Glasses can be easily be worn while using the VR as the engineering is done keeping in mind that the product will be utilized by the people wearing the glasses. The best part is that it does not require a lot of cables, it only requires HDMI and USB cable that’s it. It is available in two shades that are Black and White.

The software upgradations made in the past few years has made it possible for the VR to generate softer visual effects than it actually is. It has a very responsive display with a very small delay time almost unnoticeable, and that is what makes it a better option.

How to use the 4k UHD VR?


When you receive your product, simply read the user manual and attach all the parts of the Pimax 4k Virtual Reality as instructed. Next, to use the VR on your computer simply download the Pimax play drivers and steam VR, you can easily download the same online or from the official website of Pimax, i.e. http://en.pimaxvr.com/. When the file gets download simply install it on your system or PC. Create an account on the Steam VR to play steam games. Once everything is setup simply install a game first and enjoy playing with your new VR.

Price:


The new Pimax 4K Virtual Reality Headset for PC is available at a fair and affordable price of $350 which makes it a value for money. With all the loaded features and the 4K resolution, you will find nothing on the market as cheap as this VR. What makes it so pocket-friendly is that it is one of its kind no one offers a 4K resolution or a UHD display in the market. If you are in search for a VR which is in the same segment, you will find comparatively lesser features in the VR when seen in reference to the Pimax UHD VR.

Conclusion:


On and all the final word would be it is a must by product. When compared to Oculus and HTC hive steam VR the 4k Virtual Reality Headset for PC overshadows the other two. Because of its 4K display that is twice the display offered by Oculus and HTC hive steam VR, and that too at half the price. The overall experience with the VR is satisfying, and one won"t regret the purchase. The gaming experience and the video experience are far better than the other costly VR available in the market, it has different bandwidth operations but doesn"t seems to be bothering much and can easily be neglected when compared to other features that it has to offer. An Ultra High Display when gaming is every user"s dream come true, and Pimax VR strives to make the dreams come true.

To sum it all up I can say that Pimax has to offer the best price that is just $300, is easy to use, software is easy to install, the model is scientifically designed and comfortable and easy to use for a longer period. It has lesser screen doors. The display resolution is the best in the market, it is highly responsive, best for gaming and movie watching purposes. A lesser number of cables required, quicker software download, piplay store available for downloading different games.

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Adult Industry Is Booming With The VR 360 Video Technology

Are you a man who wants to get laid with a beautiful woman or you are a woman who intends to be with the best looking guys in bed? It is no longer a concern. You can even take the role of another gender and explore the sexuality. Given the fact that your VR device is equipped with a high-resolution screen, the whole experience is going to be a hell of a thrilling experience.

Since its inception, the VR technology has seemed to take over the world in a very short period. Estimated to cross a $40 billion mark by 2020, the sector has already started showing up as new means to attract customers including Social Media, Video games, sports and adult industry among others. VR videos or precisely put as stereoscopic videos offer immersive and engaging viewer experience pretty much as if a spherical sphere is wrapped around the head of the viewer without any edges in the field of view; Therefore, expanding the field of view from a rectangle into a 360° sphere.

Even before the internet, the adult industry has been depended on the technology perhaps since its inception as the content used to distribute widely in the forms of VCRs, DVDs and pay per views. The industry gained tremendous pace and profits with the beginning of Internet Era and now it has found its new savior in the form of Virtual reality. One of the major talking points can also be how porn is making its role in expanding the demand and growth of the overall VR industry. For it in turn to be a viable industry, VR has a lot to do with adult industry, since the latter is expected to $1 billion VR sector followed by video games and NFL related content. The relationship between the two is much of a beneficial affair for both the areas with pornography boosting the demand and sales of the VR headsets and the resulting subscriptions to their platforms providing the adult industry much desired new revenue sources.

Over a period of five years ending at 2015, the porn industry seemed to undergo a significant slowdown with the industry growing at just 0.3% annualized rate. The investment in 360 sex video appears to be the plot the adult industry is betting upon. But there are hindrances to look at, and some of them do not seem to be going for it as well. Firstly the costs of the two-dimensional video are quite little or none with homemade videos being shot with iPhones and good quality cameras. On the other side, the cost of creating a VR sex video is much higher. This clearly means that subscriptions have an early role to play, at least until the technology becomes omnipresent or there are consumer graded cameras capable of filming 360-degree content. Secondly, there are many changes and adjustments required with shooting a 360 sex video, mainly due to actor and actress positions, their distance to the camera and poses among other attributing factors. Thirdly, there are concerns regarding the development of too immersive simulated VR sex experiences which can lead to health and mental health issues in the users. To this plot, the two schools of thought argue if a linkage can be derived between VR and further damages without many scientific shreds of evidence.

Secondly, there are many changes and adjustments required with shooting a 360 sex video, mainly due to actor and actress positions, their distance to the camera and poses among other attributing factors. Thirdly, there are concerns regarding the development of too immersive simulated VR sex experiences which can lead to health and mental health issues in the users. To this plot, the two schools of thought argue if a linkage can be derived between VR and further damages without many scientific shreds of evidence.

The haptic feedback which plays a key role in creating a real world factor while playing VR games is more of an adult industry innovated stuff. These electronic toys allow two people irrespective of the distance between them enabling them to have sex with one another through the internet. And since the adult industry is stuffed with a humungous amount of porn videos, anything new or innovative to drive viewer’s emotions has incredible values especially if the industry is based wholly upon stimulating senses. Currently, a VR sex video you might come across shall be a first-person 180 or 360-degree stereoscopic video where you will be provided with the experience of participant’s perspective. But the growth is visible and much more immersive content will find its way to VR headsets in the following time.

Virtual reality brings a sense of complete immersion to the viewers, a 360 sex video turns the passive experience into an interactive one where the game is not just about viewing now, rather it allows one to feel close to another human being, even if that person is just a virtual character. The technological advancement and the coming up of stimulators are capable of offering sexual pleasure to the user without the need of another human being. This very thing is a legitimate concern and has been voiced by media and academics as this technology can eventually serve as a substitute for human contact. Sex is a fundamental part of the society particularly in keeping one’s family legacy going on, and technology changes society. The two things are capable of affecting one another as the VR would change the sex in the time to come. The likes of augmented reality, robotics, and artificial intelligence seem to change the way people go about sex and it can well possibly turn into a passive experience as far as it concerned for pleasure.

The increased number of VR sex video also comes apart due to the increased number of high-end VR headsets such as Oculus Rift and HTC Vive. The increased demand has resulted in Pornhub catering a separate dedicated 360 sex videos which work with almost any headset. Apart from adult movie makers, the XXX game developers have also initiated to include the VR technology in their content to appeal to consumers either looking for innovation or those who are unacquainted with the possible experiences the technology can offer.

Most of the porn people access are mainly from their smartphones, but with a VR sex video, one can move back and forth, walk around and see the content from various angles giving them a higher immersion and sense of presence, especially with the superior processing capabilities of the VR Rigs like Oculus Rift. The point of View is already one of the primary keywords in the porn industry which is taken to yet another level by VR. VR porn is exclusively shot with a point of view perspective, where the camera captures what the viewer would be if he or she were having sex with the performer.

Looking down, you can watch bodies lying back or sitting as the sex happens all up on you and the immersion is nothing like you can imagine. The whole process is like a strip club, where you get to see the performers doing their acts without touching them. But here things can be compensated for the use of Feedback methodologies some of which are already up for sale on platforms like Pornhub. But all of this comes at a price as high as $1000. The revolutionization of the adult industry because of VR porn can highly be credited to the internet of things as well and 3D sensors which are capable of scanning your body and projecting the same in the scene.

So is the VR sex video worth the hassle both the producers and viewers would be growing through investing in this whole new segment? The answers lie in how much the technology can trick the brains into believing the audience is actually feeling the experience. This depends highly upon the position of the actors’ position with respect to the camera. Any change in perspective or angle of capture results in a lesser dynamic interaction than most of the porn scenes. The direction and the camera glitches will go with time, and the industry shall get revived. VR seems to be French kissing the adult industry with a new life after a redundant growth for a long period with VR sex video to be the third largest virtual reality sector.

When Facebook came up with its Oculus Rift, its CEO Mark Zuckerberg stated that their rig’s technology opens up doors for entirely new kinds of experiences. Would he have thought about the use of VR in 360 sex video? It’s obviously difficult to comment here. But none the less, Oculus Company does not restrict the usage of the camera for any kind of software usage, which implies its acceptance of Virtual reality porn. With the processing speeds of Oculus Rift and the splendid quality that the camera can offer, will be attracting pornographers to take interest in the entirely new segment of the porn. Thanks to the amazing, immersed, heightened, and enhanced user experience Virtual reality devices are capable of offering the keywords related to VR porn seem to be highly searched worldwide. The adult industry"s early adoption of the VR technology will result in the same results as its embrace of the home video did. An increased consumer engagement with VR technology will lead to lots of money and, of course, continuing unease about the dehumanizing effects of pornography on the viewers.

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FeelReal VR Mask And Nirvana VR Helmet Review

Virtual reality is a great concept and slowly becoming a part of our gaming and movie watching experience.FeelReal has introduced Feel Real VR Mask and Nirvana VR Helmet in this category with the aim of enhancing user experience.

The reality is subjective when talking about how every individual perceives it. But objective reality is defined by the tangible, and sensory stimulation is a part of that. Gadgets promising to create a virtual reality which feels almost as good as real have taken up the market by storm. Here we review Feel Real VR Mask and Nirvana VR Helmet. These are the latest gadgets which we went on to test and rate the experience they "create."

1. This mask has v2.0 Bluetooth and EDR with an operating radius of up to 30 feet.

2. It can be operated continuously for around 4 hours, and the inbuilt battery is rechargeable. Usage time with a single charge is pretty good and rechargeable batteries are always a bonus.

3. It can stimulate olfactory sense with different smells, seven different smells actually. This is something which any user would want to experience.

4. It has a vibration mode supported by two engines, and the intensity can be adjusted. Vibrations with a change in scene and synced to what is happening in front can be a unique experience.

5. Feel Real VR Mask can generate hot air as well as cold air and has two generators for each of these air modes.

6. It allows users to switch on water mist as well. Now this sensory experience can be quite exhilarating.

7. Add to this a built in microphone which allows users to interact with gamers around the world if being used for gaming.

8. Sound quality is simply perfect.

9. Feel Real VR Mask does not touch the skin and can be mounted on any standard virtual reality headset or to the Nirvana VR Helmet.

10. With its high-resolution display, it creates a great visual experience.

Virtual Reality industry is expanding every day, and with this new innovative product, more users will be attracted to VR experience. There has been news about movie theaters implementing multi-sensory experience to make the audience feel not only visuals and audio, but also smell. This is a small replica of such a system. Here, the user is able to have his own personal VR experience, which is not only limited to audio and visuals.


The Nirvana VR Helmet


1. First things first, a gadget with all its technical excellence must be comfortable and easy for a user. This helmet is lightweight. The user would not be bothered with extra weight spoiling the whole sensory stimulating experience.

2. The broad viewing field allows for a great visual treat. The scenes come alive and can be experienced fully with such a broad field.

3. There are no wires and cables which mean no irritation. This delighted us from the first go. With both the mask and the helmet, this one is definitely a good thing they have taken into consideration.

4. Nirvana VR Helmet has padded inserts adding more comfort. With lightweight and these inserts, no friction and additional loading are there.

5. The excellent high-resolution display gets a thumb. 3D images become more vivid, sharp, and real. It engages vision like nothing we have seen before.

6. 3D audio system is another area where it gets full marks. Sharp, clear sounds immersing the user in the environment it creates cutting off from the world around and letting the user experience the scene hundred percent.

7. The Feel-Real VR Mask is easily mounted with the help of magnetic clips, and its added effects add to the whole experience.

8. It can be used without charging for up to 6 hours, and the batteries are rechargeable again with this one. This saves money and all the hassles of finding suitable batteries.

9. The inbuilt multi-sensory stimulation components are nicely packed and provides great VR experience.

10. It is a great transformer which takes the user experience many notches higher.

This helmet, combined with the Feel Real mask can provide an excellent and unique VR experience which no other portable VR equipment in the market provides right now.

 

What are the pros and cons of immersing in virtual reality with products like FeelReal VR Mask and Nirvana VR Helmet?

It does not matter how different people view virtual reality. This is one field which will expand and become more advanced. We still look at the advantages and disadvantages of gadgets like FeelReal VR Mask and Nirvana VR Helmet.

1. For people who want different experiences but are too shy to go out or are restricted because of other reasons can use these gadgets and feel connected. There is probably nothing which can make it a disadvantage.

2. Feel Real VR Mask allows users to move around while using it as it has no cables and is lightweight even when mounted to the Nirvana VR Helmet. Some critics think these gadgets would rather make people lazier but then this is a risk with any gadget, and we can"t expect science to stop advancing. People are responsible for how they react and respond to the technology they have access too. In itself, it is very interesting and absolutely harmless.

3. Virtual reality can be an exhilarating experience and people can connect to other people around the world and communicate. This lets them expand their world. The disadvantage here can be that people can be cut off from the reality. It is the same problem that exists with all existing gadgets like PCs and mobile phones. But then there is both kind of people. And it is a personal choice. The world has not gone more wrong or good with computers and mobiles, though they have provided individuals with a lot of opportunities. So, something like FeelReal VR Mask is a wonderful gadget.

4. Virtual reality can be addictive. Every human has some addiction. We all need desires to go on. Nirvana VR Helmet and similar gadgets are as addictive as say TV or chocolate. But they offer a far stronger and deeper experience. And they let a user stimulate senses, and a dull real world"s sorrow and sadness can be done away with some time of powerful virtual reality.

Thus, virtual reality is a part of a scientific experiment which will keep on growing, and the experience will keep getting bigger and better. A lot of research in the field is going on along with its psychological implications. The reports so far suggest more positive effects as compared to negative effects.

As time and technology advanced, the line between virtual and real world is getting blurred every day. Same has happened with these two devices too. People will be able to experience the virtual world in a more immersive environment.

Products like Nirvana VR Helmet and Feel Real VR Mask have multiple uses and implications.

Virtual reality can take a person from one place to any other. Tools like FeelReal VR Mask can be used to watch movies, play 3D games, etc. People can watch monuments, watch games in action experiencing them in 3D with senses stimulated to give an experience like they are watching these in real time. They can feel all the emotions, the frenzy, and things like different air temperature and mist can add to the impact.

Unlike 3D viewing in the past, these gadgets allow movement. This is a great plus. There are already things like Car driving centers which have simulated setups to let the new drivers experience driving on busy roads without exposing them and others to the dangers that our roads come with. Many more simulated setups can be created, and people can be trained before hand to face real life situations. When we talk about watching movies in this format, we all agree that entertainment is all about getting immersed in the scene and feel the emotions.

Every artist would want a viewer to feel intensely what they are trying to portray. When one adds the sensory experience of the scenery to that experience, it can be totally different. Not being in a place one would love to go to but seeing it in 3D and experiencing the sounds, the weather, the turbulence, and the visuals, of course, can be a satisfying thing. There is so much more that virtual reality can explore and achieve. And Feel Real mask and Nirvana helmet allows the viewer to have another level of VR experience with the help of stimulating multiple sensory organs.

 

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Friday, February 17, 2017

IMAX VR Theater With Virtual Reality Experience Is Coming

An innovator in the entertainment technology and known for its high-end cameras and giant movie screens, IMAX has plans to bring the Virtual Reality into the mainstream. Since most people cannot afford expensive VR headsets like HTC Vive, Oculus Rift or PlayStation VR, IMAX’s premise for experimenting in the VR theaters backed by solid commercial reasons. In its announcements regarding the IMAX VR theater, the company talked about developing premium location-based VR centers offering high quality immersive, multi-dimensional experiences including games and entertainment content.

Just like the CEO of IMAX, Richard Gelfond says, “Because of IMAX"s brand, we felt we were in a very good position to be a first mover in the VR entertainment space”. There are companies which claim to be the IMAX of VR; to which he responded as, “Why couldn’t we be the IMAX of VR rather than someone else being the same?”

A New Era of Entertainment


Theaters hosting VR experiences have entirely new, futuristic lounges to host head to head multiplayer, room scaling and haptic responses to offer viewers a hell of an immersive experience. You enter the POD, put on the IMAX VR headsets depending upon the experience you choose from the likes of raw data, Eagle flight, the walk, IMAX VR sampler and much more.

The VR centers are conceived in a partnership of the co-builders of the high-end StarVR platform, Electronics company Acer and gaming company Starbreeze. Under this agreement, the IMAX Company will be providing premium Virtual reality experience leveraging Starbreeze’s StarVR headset technology to offer 210° peripheral field of view. The partnership should obviously not be inferred as being the possibility of watching latest Hollywood movies in VR as it is mainly aimed at offering shorter content as short as 10 minutes that’s tied to the movie franchises.

All this will be offered to people for a fee of about $7 or $10, which at first can look a lot for such duration, but the agenda here is to offer experience better than Oculus rift, or HTC Vive can offer at home. Further, Starbreeze’s stock library of unique VR entertainment content and games will be made available to the customers along with the premium content shot with the IMAX’s VR camera built in association with Google. To add to the library of entertainment content, the company will also look at establishing new VR content partnerships through its existing Hollywood relationships while Starbreeze will focus on same with its relationships in the gaming sector.

It is needless to say that the VR is the future of the entertainment industry and soon it will make its way to homes as the primary means of entertainment. But all this will require time, and in the long run, the cost will come down and so will the limitations the technology bears. But in short term, the best bet is to attract customers towards this innovation through location based VR, because of which IMAX wants to be the pioneer in VR theaters. The main idea is to include IMAX VR headsets which are actually the ones from StarVR, in modular pods to provide 7 to 15 minutes long VR experiences. Initially, the experience will be offered at safe home turf of the IMAX VR Theater, but as the technology improves and feedbacks start to appear, the pods will start appearing in malls, museums, and other crowd attraction spots.

Over the past years, the VR industry has been experiencing the popping up of standalone VR theaters, but this initiative from IMAX is sure to take the Movie theater and Virtual reality marriage to another level. The company describes its IMAX VR headset as a next generation headset mounted display (HMD) offering an extra wide 210 wide degree against the 110-degree views of the top VR headset contenders. Targeting young filmgoers, the content to be showcased includes the lights of The Walking Dead and Assassins battles. IMAX VR Theater will employ an IMAX proprietary new modular design which consists of several pods allowing players to enjoy interactive, mobile and exciting VR experiences. These pods can also be adjusted according to the specific content experiences whether multi or single user.

The company is in the process of coming up with its theaters with VR experience in the US while it also targets to open the additional test facilities in Japan, China, Middle East and Western Europe in the months to follow. These pilot locations are being launched to test several factors including the pricing models and types of content to be featured in the theaters. The first of many of these pilot centers have opened in Los Angeles where a mixture of HTC Vive and IMAX VR headsets. These pods contain along with the headsets, D-Box cinema chair, physical controllers and vibration emitting vests. Since the company has been teasing the IMAX VR Theater for over a year now, finally the launch of the center comes as an opportunity to experience VR on pay as you go basis for those who can’t afford expensive Oculus Rift or HTC Vive.

As far as the things go for the use of IMAX VR tied with the movie, the only concern is the price it charges. Since for the premium tickets, a consumer is already paying an above regular price and will he be willing to pay for 15 minutes VR content tied with the movie he just saw? Perhaps not every Movie Goer will, as they can experience the same with the new play station game system at home. The VR content has now been supported by platforms like Facebook and YouTube, but there has not been any killer content that can attract masses towards it and urge them to invest to experience this technology. The content is the primary concern; in this regard that IMAX has to make sure is spot on. Remember, Disney has a huge deal with IMAX and the fact that it is also working on Star Wars’ line-up of VR stories. So if IMAX VR theater can pull the deal off, there is every chance that the technology becomes common around the world in a short span of time.

Immerse Yourself with IMAX VR Headsets


With Imax VR, you get the motion tracking technology and most advanced VR headsets which easily surpass the best ones in the industry. All of this powered by blazing fast computers in a state of the art facility results in the unmatched quality and immersion. The uniquely designed pods track every movement so that anywhere you look; the senses are bombarded with stunning 360 degree VR and over the ear sound for complete immersion. It also features unique haptic feedback with its industry leading devices which means that you every shot’s recoil, ever arrow as it leaves bow and every single detail in the content. It’s the time to level up the entertainment experience forever.

Richard Gelfond stated at the launch of its first IMAX VR Theater “Whether it’s the lack of content or consumer access to headsets, the industry has been in a holding pattern, slow to go the mainstream. VR is a complex ecosystem that’s in need of a jump-start, and IMAX is here to start to provide the spark.”

Hoping for the best results by betting on VR, both Gelfond and IMAX are optimistic towards the technology which is why the company plans to open six plot centers this year including the LA center which opened to the public recently. Each center costs $250,000 to $400,000 to create, after excluding the real estate spending. The company recently initiated a fund with companies with the likes of Acer and CAA to finance new games for its IMAX VR headsets which totals $50 million. Also, IMAX is also working with Google to develop a new cinema-quality virtual reality camera to offer high-quality content. Hollywood has shown a lot of interest in virtual reality, but not yet for full-length movies made for VR headsets. VR experiences in IMAX centers are meant to be maximum 15 minutes long.

Gelfond recently stated that “These pilots are really going to be the testing ground. I look at this as a very flexible platform that is intended to be IMAX’s flag on the ground and will evolve as we go along.”

However, the success of the Venture is still in the womb of future. The LA center already has been visited by more than 5000 viewers which in itself is a sign of keen interest people have in this technology. The conquest of the IMAX to define itself as the Pioneer in the dynamic and still evolving industry will surely do one thing apart from benefiting the company itself; it might just change the face of entertainment industry forever. The launch of LA IMAX VR Theater is just the first stage of its plan which follows the launch of more VR theaters in New York and California as well as overseas, in the United Kingdom and China.


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Is Nintendo Switch ready for the Virtual Reality Headset?

With less than a month left in the launch of Nintendo Switch which releases on March 3, 2017, rumors keep bubbling out for this highly anticipated next big thing in the console segment. The recent being the ability of Switch to support virtual reality gaming. Getting on a conclusion is not a simple task here since the company has refrained from confirming any VR accessory such as Nintendo Switch VR headset for the console. However, the same cannot be denied as the patents filed by Nintendo offer detailed images of Nintendo switch VR usage which showcases a high possibility of the addition of VR support in the Nintendo switch console in the near future.

About Nintendo Switch


Coming as the seventh major console release from the company, Nintendo switch aims at being a hybrid solution to the users making it the next big thing in the world of gaming consoles. Primarily designed as being a home gaming console, it also lets users slide the main console into its joy controllers making it well suited for gaming on the go. The joy con, which consists of standard buttons and directional joystick for motion sensing, tactical feedback and of course the user input, can attach to the both sides of the console offering a traditional home gaming pad form to the users.

As the company describes it, there are three different gaming modes available with the console, first being the TV mode with the console attached to the dock to support gaming on the TV screen. The tabletop mode being another mode makes use of a kickstand for shared gaming on the console away from a dedicated screen and the handheld mode converting the console into a portable gaming device. Users can easily switch from one mode to the other by inserting or removing the console from the dock or by making use of the kickstand or the joy-con wireless controllers.

Available at a price of USD299 from March 3, 2017, Nintendo Switch sports a display of 6.2-inch with a 1280 x 720 resolution with a pixel density of LCD 237 PPI. Its 4310mAh Lithium-ion rechargeable battery life can last up to six hours which is subject to the software and usage conditions. Users can expand the storage space up to 2 TB, though the console comes with an internal storage of 32 GB. It also features parental control to manage how your family interacts with the switch. Nintendo has the support of many third-party publishers and developers to expand its library of its games along with over hundred gaming titles under developments by its own developers. It will also provide online functionality for downloading and purchasing games via Nintendo E-shops and voice chat.

The console is impressive for sure. Not only does it look impressive but also the stuff it has to offer is commendable. It lets users compete against friends or team up at home. Along with it, there comes a support for multiplayer games with other switch players and the ability to link up to eight systems to play games anywhere. Despite the recent failures the company has gone through in the recent time, especially due to increased competition from mobile gaming sector, and the not so impressive sales of its previous console Wii U, the company still hopes high and with the launch of Nintendo Switch. It aims at appealing to wider demographic of gamers due with its greater flexibility and innovation.

Is Nintendo Switch a VR ready Console?


As the rumors suggest it, there has not been any official statement confirming the support for VR technology in the gaming console from Nintendo. Though the expectations have led to fans coming up with Nintendo switch headset gadgets, the company officials have not gone any distance beyond than stating that the company is studying VR and figuring out the ways to allow users to play for longer durations without problems. This itself is ambiguous statement since it does break hopes of fans anticipating their favorite in Nintendo switch VR environment but it manages to bring in the hope that there lie high chances of it becoming a reality soon.

The patents which were filed by the company in the month of June which was recently published and they clearly point out company’s interest in the evolving segment of Virtual reality which without any doubts is being considered as the future of the entertainment industry. The patent showcase the main console unit with an apparatus which can be strapped to user’s head, a combination which is widely used now for offering VR experience to the people.

The switch unit would slide into the Nintendo Switch VR headset just like Google’s daydream and Samsung’s Gear VR. Featuring an infrared camera in the bottom of the right joy controller, the console is capable of detecting hand movements and gestures enabling the users to interact with games using the two of its joy controllers to add user inputs. Thus it seems to have the capabilities of becoming one of the better VR solutions available in the market if the things are converted from planning into a reality.
As the Company president states on the possibility of Nintendo Switch VR being offered to the consumers, the near future definitely seems like we’ll be witnessing the result of the labor the company has put in its latest console in the form of a virtual reality experience. But does it have what it takes to impress people with the experience it will be providing?

Challenges Ahead


The announcement of the launch of Switch console received mixed response mainly due to its first promotion being aimed at people falling between the categories of core gamers and casual gamers who want a more engaging experience and would not be spending much time gaming. The segment of such buyers seems to be a thing of concern for many since its success might be subject to the presence of enough buyers to justify this innovative console from Nintendo. Those who have high hopes for the product believe that since many do not possess high definition televisions for console gaming, the portability on offer with Nintendo switch would prove to be an attractive deal for this demographic.

The console’s success is expected to be much higher than the previous consoles with The Legend of Zelda: Breath of the Wild being a key driver to sales. The results also significantly depend upon the support Nintendo offers and the lessons it has to learn from the previous mistakes with promotion and marketing of its predecessor Wii U. As far as things are concerned for a possibility of Nintendo Switch VR, there are some questions the company needs to find answers for.

There are some serious challenges which the company would need to come ahead of to turn the patents it recently made into a reality. Some being the discomfort current VR consoles offer to the users like nausea, headaches, and heaviness due to the weight being felt which brings problems in gaming more than a period of time. As the company puts it, it is still in the study phase finding out the ways, through the Nintendo Switch VR headset it brings out can make gaming easy and longer usages a breeze for the customers.

Apart from ‘traditional’ problems it might suffer, Nintendo Switch VR would also be limited by its own specifications. In the portrait mode, the console will only be able to run in 720p at a frame rate of 60p at max which does not sound too impressive especially for heavy titles which require much higher specifications to even look fair in VR experience. But the company obviously must refrain from bringing such titles’ support to the VR. Super Mario Odyssey, Mario Kart 8 Deluxe, Splatoon 2, and Yooka-Laylee are some of the major titles likely to be considered since they are based on 3D worlds which should look good in the Nintendo Switch VR headset running at 720P.

The Bottom Line


The statements made by the company president and officials makes one thing pretty clear; that Nintendo is showing interest towards Virtual Reality industry. This is only going to be beneficial and add value to the future of VR industry. As far as the things go for any possibilities of Nintendo Switch VR headset being available to the users, the deal does not seems to be an immediate affair with the launch of Switch console. Users might need to wait for some time as the company would be aiming at offering the best experience to the consumers. Especially to gain back the place in the market with the recent revenues being as low as they could get, which it believes will only improve with the latest addition to the array of its gaming consoles. Additionally, the company will be bringing more accessories for the modular consoles following its release on March 3, 2017, so it’s also a possibility that Nintendo Switch VR headset might not be that far as well.


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Wednesday, February 15, 2017

Virtual Reality Gaming Treadmill experience is here

Virtual reality gaming is an extensive use of audio, video, and other experiences to provide a reality-like experience of the games. It aims to provide an immersive and interactive environment for playing games. It focuses on involving the person in the game with the help of a headgear, motion platform etc. The gaming can be of many types, like either involving the use of a joystick or your body as per what requirement needs. Most of them involve some games where the person can move around in the virtual gaming world using the joystick as a method to interact with it simultaneously. However, in many cases, one can also use one’s body and the motion of it to interact with the virtual gaming platform.

Since its inception, many virtual reality gaming arcades and consoles have tried their hand at the technology and have received different kinds of reviews for each of them. Apart from the use of a joystick, different sensors, etc., many types of equipment are made to analyze the body motion of the gamers and thus, interpret it into the 3D gaming space and react accordingly. In full body motion platform, tiny sensors are attached to a data glove, suit or the body to record movements of the same in the 3D space. The computer interprets these movements that result in the change of environment accordingly. Here, one can take up the role of the character they’re playing in the game and move around and act like the character itself. This makes the game more life-like and adds value to the whole experience of the gamer. This type of experience is known as an immersive experience.

There have been many sensors, equipment, etc. that have been invented in the past to analyze body movements and use them in the game. Gadgets like a portable joystick, glove sensors, suits, etc. have responded very well to the virtual reality games. However, virtual reality gaming treadmill has changed the face of VR gaming by making it more immersive than it was before. The virtual reality treadmill is a system where a person’s motions like walking, running, crouching, etc. can be tracked by the game and interact as per the actions of the player. The model was introduced in 2012 and it has been evolving ever since. These type of games aim at engaging one’s entire body and transform it into an interactive gaming experience. Motions like walking, running, jumping, etc. are interpreted and interacted with the 3D gaming environment. The treadmill was launched with the concept of keeping active playing in mind, to help most gamers get off the couch and start actively involving themselves in the game. This concept not only helped in making the overall experience of the game better but also helped a lot of people get into shape by making the concept more interactive and fun than ever. The various movements required for the game even for short duration lead to active involvement of the participants, become a bit tiresome, and thus, present to be a nice workout without feeling like it.

The virtual reality gaming treadmill is made out of a multidirectional treadmill that consists of a circular structure with a sloping concave bottom. It comes in with a bowl in which you’re placed to run or walk around. Along with that, it also has straps that you’re supposed to wear while playing and shoes that track your motion. The shoes come with clip-on motion trackers that cling on to the shoe laces and help the virtual reality treadmill track your motion and respond accordingly as per the game. The shoes are low-friction shoes which are specially made to help the person playing not slip on the circular treadmill. That’s why sneakers and other kinds of shoes are usually not allowed while using this structure for playing any games as they may lead the gamer to trip or fall. The treadmill also comprises of a guardrail or a ring that serves the purpose of helping the person not falling off or tripping from their place. Many of the structures omit the guardrail and replace it with a net or harness of some sort to protect the gamers. They’re designed to keep the person in a limited area while enhancing their physical activity for the game. They define the exact perimeter in which the gamer can move so that it’s only their speed that matters in the game. Since the person on the treadmill will be unable to see anything while playing, they are accompanied with a harness to tie them well to the equipment and monitor their movements. The harness can be ordered along with the console as per one’s size and adjusted accordingly. They help you keep in place and do not let you fall.

In order to use the treadmill, it first needs to be connected with a virtual reality game. The virtual reality treadmill works with any PC or phone based virtual reality games, and many gaming consoles as well. They treat the treadmill just like a gaming console itself and thus, work as per the motion of the person. The virtual reality gaming treadmill can be easily paired an Oculus Rift, HTC vive, Samsung Gear VR, etc. To use it, one needs to put on the low-friction shoes first, step onto the platform’s guardrail, and then put on the harness to avoid any slipping. After connecting the game with the treadmill, the first few movements needs to be slow in order to establish the connection and the pace can increase later on. The treadmill interprets your movements and can thus, move in 360 degree directions. The faster walking leads to faster movements in the game. You can pair the treadmill with a virtual reality headgear to get into the game and a joystick for further interaction. The motion sensor sense the movement of one’s body and their position while the joystick helps in aiming and interacting with the environment in the form of a trigger that the game might need.

Walking, however, is not the only movement that the treadmill can track. Though the most common one, the treadmill is also able to track different motions like running, jumping, sitting, crouching, etc. The break of a few seconds may be recognized as rest in a few games or time out depending upon the kind you’re playing. However, you can also set the functionality of the same to pause if the rest lasts for a longer duration. The structure has been designed for an active play where you can get reach your fitness goals along with playing a few games. Many other platforms, for example, HTC Vivo are also compatible with room sensors where a person can move around the whole room while playing. However, the scenario may lead to motion sickness as the person is unable to see the actual environment and has to move recklessly. It may also lead to someone running into the fall, tripping or falling off and leading to an injury. Thus, depending on the possible hazards that might follow in case the room sensors are kept instead of the treadmill, the latter was chosen to be the better option. It is, therefore, perfect for the games that are focused on running and gunning, walking and exploring.

The virtual reality gaming treadmill, ever since its inception, has received mixed reviews. Though designed for active play, the treadmill does hinder one’s movements and thus, is more tiring than actually walking or running in real life. However, the console does allow a few rest breaks while playing. It also eliminates the hazards of playing virtual reality role-play games in an open room, like running into a wall, feeling dizzy, motion sickness, etc. But, these things are also gigantic and cannot easily fit into one’s house. Most of them do not come with the required headgear and other equipment which needs to be bought from the third party, making it even more expensive than it already is. However, given the motivation that the device provides to its users and the immersion level it gives to the gamers, it has still become a hit and is being widely accepted by people.

The treadmill not only serves a purpose for gaming but is also used on other platforms. It has recently been introduced into military training to train soldiers for several combats, shooting, running, etc. The treadmill will allow them to understand to work in closed areas and aim well on their targets. They will also be enhanced further to add various other facilities to train them as well. This equipment will also be introduced in the medical field to analyze the movements of recovering patients as well.

Tuesday, February 14, 2017

Virtual Reality Arcade Business Opportunities

Virtual Reality is a set of computer technologies that incorporate visual, audio, and other types of sensations to provide the user with a life-like environment that is meant to simulate the user’s physical presence in them. It is also known as an immersive, interactive experience generated by a computer. The most typical example of virtual reality can be seen in modern video gaming that incorporates the use of headgear, etc. to enhance the experience of the game.

Since its inception, virtual reality has seen its uses in many industries like media, where many production houses made use of virtual reality to promote their films in the past. The technology has also been very well utilized in teaching, and understanding art by making one aware of the concept in 3D space. It has also helped people in the fields of engineering, medical, architectural design, and heritage learning. Recently, the technology had also been used to host concerts and was very well received by the audience. However, out of all its uses, virtual reality gaming is the one that has been utilized to its full potential and is a rage these days.

The 90s saw the evolution of virtual reality gaming when virtual reality head mounted displays came into the picture. They involved the use of a headset to create a virtual space in which a person could make use of a joystick or any other console to interact with the environment. Over time, this also evolved to the game sensing the movement of one’s body with the help of some sensors in a hand glove, suit, or shoes.

The rise in the culture of virtual reality gaming led to the mushrooming of various virtual reality arcade that has changed the face of gaming. Set up with head mounted displays, motion capture systems, real life 3D engines, etc., virtual reality arcade business aims to provide an interactive and wholesome gaming experience. Virtual reality arcade provides facilities like full-motion virtual reality gaming along with virtual reality-based entertainment. Full motion virtual reality gaming allows you to use your body and the athletic skills to full potential while playing a video game and tackling the difficulties in the same. These arcades also tend to provide the users with a 3D art experience which may involve walking into a painting or a video to experience it.
The internet cafes were the major start for the virtual reality arcades back in the 90s when along with surfing the internet, one could also get into one of the headsets that the café kept and experience a couple of games or stories set up in them. The experience created in these cafes wasn’t as immersive and interactive as compared to what it was now, and therefore, didn’t work as much given the limitation of space and time an internet café offers. However, with the evolution of time, the virtual reality arcade business just got bigger, with the experience become more immersive and wholesome as in previous versions and not sticking just to the internet cafes.

Post the internet cafes, the business was a major boom for the malls s they liked to keep simple elements of the virtual reality arcade in a particular section or spread across the mall so that people will enjoy the interactive games while roaming around. The first of the games that were introduced here the duck shooting. Here, a person was made to wear a headset that would play the storyline of a hunter where the player would have to shoot ducks with the help of a joystick. The game involved minimal movement and thus was a perfect scenario for a mall.

However, these days, the motion sensors have come into the picture that tracks the movement of one’s body parts while gaming and therefore, have made the gaming structure a lot better and the whole experience more interactive. Therefore, new games like walk the plank or roller coaster rides have come into the picture that only provides the required visual and audio elements but also enough sensations in the body to make it more immersive. The plank game involves a thin slab kept on the ground which looks like a plank set high up between two buildings on which the person is supposed to walk. Depending on the reality that the headset has created, the game helps one deal with the fear of heights and makes it more entertaining. This type of game is easier to set up in a mall as it also requires limited space and restricts one’s movements to the plank itself. Virtual reality arcade business, thus, saw many opportunities of being set in small scale in a mall to make the experience more worthy than boring.

With its continuous evolution and the kind of interest people have shown in virtual reality arcade gaming, the business has really gone up to a new level. Now, instead of setting small augmented reality games in the mall or an internet café, people have come with full-fledged arcades that offer a variety of gaming experiences to everyone around.
This virtual reality arcade business started getting fame in China and now has spread to United States, Canada, and many European countries. The games might involve shooting, running, fighting, which may involve the use of one’s whole body and require more space. The virtual reality gaming arcades have now become popular for providing the users with a wholesome experience by giving them more space and freedom to move. The advanced games require people to use their whole body and therefore, may require special suits or shoes to be worn with motion trackers to sense their movements. The arcade is set up on a huge area consisting of several rooms dedicated to their individual types of games. The games range from small scale ones that involve just the use of a headgear and joystick to the one that requires motion sensing, involving a room a full of sensors to analyze all the body movements. The arcades charge for these games by the hour or a number of participants involved depending on the genre. The arcades are divided into three sets of areas based on the kind of facilities they provide. The first kind offers the players to use their systems for dedicated gaming. The second consists of specialist franchise sites which are also known as VR Parks. They offer latest games of a particular franchise on dedicated systems and allow the gamers to indulge in the same.

The final and the most popular one of the all are virtual reality arena scale facilities that provide laser tag like experiences in a private room like environment. These arcades have become incredibly popular over the world, and are a great business to invest in. HTC Vive, one of the most popular virtual reality consoles recently launched its own set of arcades known as Viveland, given the popularity the business has gained. Not only these businesses help people get access to the virtual reality games but are also a good selling places for personal headsets, consoles, etc.

The virtual reality arcade business has not only made its way to the commercial platforms but also personal spaces. People all over the world are now interested in buying headsets for their personal use, in combination with platforms like HTC Vive, etc. along with a set of sensors and are establishing game room in their houses itself. This personal kind of arcade gives the player space to enhance their experience and play as long as they want to. Here, they can buy a variety of games exclusively for them and play with a group of friends as well. One can also take up latest games of a particular franchise and thus, indulge in them or can create a whole room designed with special features dedicated to a set of games. Many take this as an opportunity to buy virtual reality treadmill as well that seem to be a great use for the games that require a lot of walking, running, jumping, etc.

Virtual Reality is, therefore, a great business to invest in nowadays. With a number of arcades coming up along with the personal grade equipment available, many companies are investing in more games. The technology is advancing every day to make the experience even more immersive and interactive to engage the audience better. Therefore, their entertainment value is at an all-time high and is not declining anytime soon.


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