Monday, March 27, 2017

AxonVR - Feeling VR Sensation with HaptX Technology

Introduction

AxonVR is a Seattle-based company which brings in one of the solutions to experience the virtual reality like never before. This revolutionary product, the AxonVR Suit is a full body VR Haptic suit and a HaptiX exoskeleton walking platform. The VR haptic suit is not only being confined to this but brings a simulated pressure experience to its users to enjoy the virtual reality world as real as possible, along with the sensation of hot and cold. It allows you to walk freely in the virtual reality world with experiencing the actual gravity and resistance of the surface.
Jake Rubin, the Founder, and CEO of the AxonVR is the person behind the AxonVR suit and is the inventor of it. He has been researching about the VR Haptic Suit for around ten years and the last four years with Dr. Robert Crockett who is now the co-founder and lead engineer came up with this exciting AxonVR Platform. Along with Robert Jake successfully created a full body suit and a simulator to experience the Virtual reality world. Though the product is not yet in the market but will very soon be available for the masses too. For now, it is still in the developing mode, and new changes are being added to the product.
HaptX technology is a textile which allows you to experience real life kind of a touch and sensations. Now when we say real life kind of touch and feeling, it means being able to touch the objects of the virtual world feel the texture of the object, experienced the temperature of the object through the AxonVR Suit. Feel the vibrations in the virtual world not only virtually but also through your body. Along with this technology, AxonVR has also introduced HaptX Skeleton, haptX Skeleton is an exoskeleton that is made light in weight that allows you to experience the physical resistance and different forces on the body of the gaming world as if you were performing the activities in person.
Features and Technicalities

Behind the creation of this fantastic product and this realistic feeling, there are three main features that are involved or in other words it can be said that these are the technicalities that are involved.
A. HaptX

The haptic textile suit is called as HaptX, in this HpatX technology where the clothing is lined up with micro-fluid that works as the actuators. This micro-fluid is lined up across the complete body suit. Because of the presence of HaptX, its users can experience all kind of sensation of touch on the skin like one does in the real world. You can get the experience of the light breeze around you to an impact of a bullet or a punch. You can also sense the temperature of the different surface and the environment. All this is done by varying the temperature of the fluid and the pressure on the actuators. The suit synchronized so well with the visuals that there is no difference left for its players to differentiate between the real world and the virtual reality.

B. HaptX Skeleton

The HaptX skeleton is the advanced version of the HaptX technology. It provides the user with the force resistance or in other words, it is a force feedback. The force feedback means to experience the resistance that is offered in the real world by every object and the pressure that is needed to move the particular object. This was introduced with the idea that when moving in the virtual reality the body moves freely whereas for the brain it feels as if the work is done in the very form that is done in the real world, and hence it created the feeling of nausea. To overcome this, the HaptX skeleton was created. This skeleton moves along with the body and analyses the position of the body in the game. It offers the same resistance to the body that is delivered in the real world, you can instantly make out the difference when walking in water or on the sand, walking against the wind or in the flow of the water stream. Hence you experience the same thing as it is.

C. HaptX SDK

AxonVR has developed a software development toolkit for developers, where the developers can easily create advanced HaptX capabilities for best VR experience. The HaptX SDK comes with a framework that is used for haptX interaction is physical stimulation. The SDK is so developed that it works effortlessly with all leading gaming platforms.
What is Haptic Technology?

Haptic technology means a way to interact with the computer world in a physical way. There is basically four kinds of Haptic feedback i.e. Tactile Feedback, Vibration feedback, thermal feedback, and force feedback.
a. Tactile Feedback

Tactile Feedback is one of the most important feedback of the haptic technology and at the same time, it is one of the most difficult ones to deal with. With our eyes closed if we try to touch an object we can create its image in our brain imagining what kind of an object it can be. In the very same fashion, the tactile feedback also creates a sensation to the tiny sensory tips of users fingers to make the same surface impression so that the brain can relate to the object. By the combination of different pressure, the actuators work on the skin of the human body and give a real time feeling.

b. Vibration Feedback

This is the second form of feedback that is the feeling of sound. We all know that sound is in the form of waves and vibrates as it travels along a path. Because of every sound the particles in the air or a substance move to and forth. The human body is made in such an amazing way that it can pick such vibrations easily. Scientist says that we can experience many sound waves under normal conditions. Hence to make the virtual reality world experience more real these feedbacks are also used. If seen in comparison with the tactile feedback the number of actuators required to give the vibration feedback is very less.

c. Thermal Feedback

The thermal feedback is said to give more sensation than simple hot and cold sensation. The haptic technology allows one to have the feeling of heat Flux too. What the heat flux means it to differentiate between the same temperature but of the different object, for example, if five objects are kept in front of the user of the same temperature but of different material even then it will be easy for an individual to differentiate all the five material. Same is what the thermal haptic feedback does. It allows the user to find the difference between the absolute temperature and the heat flux making the experience even more real.

d. Force Feedback

This feedback is a bit different from the other three feedbacks. All the three feedbacks were related to the sensation part. But force feedback is related to the resistance offered to the muscles of the body, when a force is applied to a particular body part the muscle react to the force. This reaction with the muscles of the body is in combination with the other three feedbacks. Some forces are light and some are heavier. Just an example when you walk against the current of the water your body experiences a resistance offered by the water currents, which in turn reduces the speed of walking as well as it requires more of force for walking. This pressure and force that is experienced by the body in the real world are made possible to be felt in the virtual world with the help of force feedback.
Bottom Line

The AxonVR Suit looks to be exciting product and the future of virtual reality. The AxonVR Suit will be coming with an AxonSkin Interior Lining. That is, it will be having thermal and Tactile Feedback which will be the two piece suit, along with it will include the gloves and boots that offer a full body coverage, and will also have a quick “Snap” connector which will pair the AxonSuit with the AxonStation.
The suit will easily connect to the base station via a strong lightweight Exoskeleton, where the body will be able to easily change the position. The whole setup is definitely going to be expensive for an individual but is undoubtedly going to be a luxury to own. Not only confined to this it is also going to be incorporated in the hospitals and rehabilitation centers, in military and athletic training centers too. The VR haptic suit along with the complete setup is said to be in the market soon enough as the AxonVR is looking out for partners and will be launched in the initial stage in the markets, theme theaters and entertainment parks. AxonVR is going to be one awaited product that people will be eagerly waiting to experience.

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Sunday, March 26, 2017

Kodak PixPro SP360 4K VR Camera Review

Introduction


The 360 video is a hot topic today as an entry level of virtual reality content, there are many 360 video cameras in the market, people tend to choose the favorable attributes that seem match to their personal need. In fact, each camera has its good and bad features, today, we are introducing the "Kodak PixPro SP360 4K VR Camera" to our audience here.

It is featuring a round dome camera lens at the top, the square shape at the bottom. the product is very light and small, you can simply carry it with you in the pocket. It has the 360-degree spherical lens and about 235 degrees of field of view, the 2 cameras can be installed as one bundle and a hand tripod at the bottom to give a perfect complete 360 degrees field of view.

The video resolution can be up to 4k quality, if you upload to Youtube and Facebook, it will reduce the clarity resolution a bit because of the hosting solutions.

The camera enables you easily recording daily events around you without taking too much time and the hard technical setup, stitch and the upload issues, everything seems to work seamlessly in your magic hand. Let your colorful journal unfold before your eyes!

How Does it Work?


Unbox the camera, you can install the camera in your bicycle, mounting and the tripod. it features a 12-megapixel sensor, has many shooting modes, you can choose them in your camera built-in LCD screen. Below are the available 6 shooting modes.
  1. Video

  2. Stills

  3. Timelapse

  4. Loop Recording

  5. Continuous

  6. High-speed movie


If you want to shoot the full 360-degree field of view, you should buy a double pack bundle which means 2 cameras as a rig, installed one in the left and the other one on the right side with a tripod. The camera comes with both free iOS and Android App for you to download and control the shooting setting remotely with its built-in WiFi and NFC communication technology. The App also acts as the 4K remote views in your mobile device, so you don"t have to keep going back to watch your shooting demo in your camera LCD rather than control and view the video in your mobile app.

If you are filming with the dual pack cameras, make sure to turn of the EIS mode to guarantee the proper stitching. For other setting preference, make sure to watch the video here.

After finish the shooting, it is time to edit and stitch the video. the camera comes with both free Mac or PC Desktop Editing Software and PIXPRO SP360 Stitch Software. You should go through the editing process first, then save a new file to the desktop, then drag the new file into the stitching software window, only videos that with same 1:1 ratio is allowed by the software. Click the "Audio Sync" to synchronize the audio and the video, use the calibration tool to tune the video quality, drag the video in 4 directions to see if you are happy with the angles, check other settings if needed. Click "Export" to bring up the export option, saved in the properly path file name. You can also upload the video to YouTube while saving it. For Facebook, you have to upload to it manually with proper metadata information.
The camera also comes with an upgrade drone version, simply following the installation manual to get it set up. The cameras should be on the up and the bottom of the drone. Make sure to turn the EIS mode off for the best stitching result, set white balance to the appropriate weather conditions, follow the 3DR manufacturing instructions for proper use with cautions.

Kodak PixPro SP360 4K VR Camera Specs:


  • Dual Pack Bundle 360-degree field of view

  • 30fps recording

  • 4K video

  • 10fps continuous shooting

  • F/2.8 aperture lens

  • 360x235 degrees spherical lens

  • Owner"s Manual

  • Stereo microphone

  • Electronic image stabilization

  • WiFi, NFC technology

  • 12 megapixel BSI CMOS sensor

  • One inch built-in LCD screen

  • ISO100 to ISO800

  • Freeze-proof

  • Splash-proof

  • Shock-proof

  • Black + white display

  • Optional WaterProof case

  • MicroSD slot

  • Mac Windows desktop editing and stitching software

  • IOS, Android APPs

  • Premium dual pack drone package

  • 2 x Rechargeable Lithium-Ion Battery

  • 1 Battery Charger

  • Many buy add-on accessories

  • Compatible with YouTube and Facebook

Kodak PixPro SP360 4K VR Camera Pros & Cons:


PROS


- Up to shooting 4K video capacity

- Variety of ample shooting modes

- Many Add-on free accessories

- It is compact and lightweight

- It is water resistant design

CONS


- A single camera doesn"t record up to 360 degrees

- Dual pack cameras rig shooting seems sophisticated

- If buy more add-on, then it would be pricey.

- The stitching software need not correlate with the video footage

- Cameras tend to be fragile

- The battery only records up to 55 minutes 4K video

Price Package:


Kodak PixPro SP360 4K VR Camera - PREMIER Pack - Includes (1) SP360 4K VR Camera $499.99

Kodak PixPro SP360 4K VR Camera - DUAL PRO Pack - Includes (2) SP360 4K VR Cameras $899.99

Kodak PixPro SP360 4K VR Camera - AERIAL Pack - Includes (2) SP360 4K VR Cameras and SOLO(TM) Drone Mount $999.99

Final Words


The SP360 4K VR Camera suggests an entry level for the photographers to enter the 360 video creation market, although it has some Pros and Cons features, it is up to your to dive into this new camera market to understand how it work, how to shoot the video, and make a perfect stitch with quality clip rendering at the end. Finally, share your story with the world by uploading to YouTube or Facebook.

During the research process of writing this article, we found this camera stands strong with its features and usability as far as price concerned, but we will leave the room to you for making a better decision as taking our advice here. Happy 360 video creating!

[embed]https://www.youtube.com/watch?v=fUAmLN3yTns[/embed]

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Saturday, March 25, 2017

IBM Watson Cognitive Technology‎ - How it Works?

Introduction


Today we are heading to the smarter computer technology, many IT companies are trying to keep ahead of the trend and figure it out what is going to come in the near future. among all of the emerging technologies, the Artificial Intelligence seems to capture the pulse of the new technology, most businesses realized how important it is to embrace the AI human brain power to compete in the 21st century. They realized the coming of AI could be the new Electricity that powering the future economy and penetrating every aspect of our life.

Introducing the breakthrough technology that IBM has been developed more than a decade ago called "IBM Watson Cognitive Technology", unlike the conventional computing approach based on rules and logics, it is a new type of computing called "Cognitive Computing’, just like how our human learn new things and draw a decision. Watson is pretty mature and powerful technology at this moment. If it uses carefully by the human linguist experts, it will unleash the potential human brain by keeping learning the new things of the feeding training data and countless self-iteration process.

You will find it useful in the medical field, law, Question Answers and even the cooking recipe domain. If you master the tool and its on-going machine learning algorithms, I am sure your business will be on the right path with many success for the years to come.

How does IBM Watson work?


Watson works just like how human study the new information and make a decision based on the logics of the data. First, let"s understand how our human study and decision work?

1) We observe the new information and trying to understand the rules, logics behind it.

2) We interpret it and make variable Hypotheses based by it

3) We evaluate the Hypotheses to decide which is right or wrong

4) We make the final decision based on the evaluation and act upon it


IBM Watson works as a similar approach:


1) It reads unstructured data in a massive speed and scales just like a human being reads on a daily basis, it breaks down the sentence dramatically, relationally and structurally to discern the semantic, idiom, synonym meaning of the written materials.

2) With a guidance by a human expert, Watson collects the required knowledge of literacy in the specific domain, this is called "Corpus". Building the smart Corpus also need the on-going human intervention to sort out the good or bad information into the system, the process is called "Curating the Content".

3) Next, the data is preprocessing by Watson, building the efficient metadata within a specific area of content, the process is known as Digestion. Watson is also creating a knowledge pattern to answer questions accordingly.
4) Now the Corpus metadata is ready, it needs to partner with a human language expert to upload the data in the form of question & answers pairs which trained by "Machine Learning" Algorithms. This process now doesn"t give Watson the smart answers but rather teaches the meaning of the linguist pattern in this domain. Watson will continue to learn and update the new information that is available in the cloud by the intervention of the human expert hands. Now finally Watson is ready to answer the questions based on its intelligence, evidence and the massive scale of big data.
5) Among all of the Watson application approaches, there are the common methods that translate how Watson in action?

- After it understands a specific human sentence, it generates the Hypotheses.

- It then looks for the evidence to support or refuse the Hypotheses

- It scores each hypothesis based on the statistics modeling patterns known as "weighted evidence score"

- It estimates how much probabilities the evidence is during the evaluating session

- Finally, a human expert reads the data to make a better decision from its analytics inspiration


IBM Watson Cognitive Technology‎ Features:


- It can understand all form of data and pattern on a large scale

- Unlike the conventional computing, it is a new type of cognitive computing that modeled how human learned the new things.

- It understands the unstructured text, images, audio, and video.

- It understands the human reasoning, personality, tone, and emotion.

- It keep learning new information with the machine learning algorithms by the minor human intervention

- It can interact with your users by the build in linguist model and speech recognition technology

- Watson has built in API and set of its SaaS products for businesses to unleash their brain potential

- It has well documented boilerplate, sample code for developers to get started it in no time.

- Its starter kits is great for developers to build some cool cognitive apps

- It is affordable and cost effective for small businesses

IBM Watson API


If you are a WebApp developer, you can capitalize the ready used Watson API to help you get started it and build some cool artificial intelligence Apps.

The API included the Alchemy Language, Conversation, Dialog, Document Conversion, Language Translator, Natural Language Understanding, Personality Insights, Tone Analyzer and so on.

If you don"t want to start everything from a scratch, API is a great easier way to build you a first smart and cognitive app by leveraging the IBM Watson cloud data, it supports programming languages like NodeJs, Java, Python etc.

Learn More At: https://www.ibm.com/watson/developercloud/services-catalog.html


IBM Watson areas of uses:


IBM Watson debut in Jeopardy Show

The practice match was on January 13, 2011, Watson won a 15 questions round with the score of $4,400 that slightly performed better than its two competitors named Jennings and Rutter.

The first round of match was on February 14, 2011, Watson, this time represented by a computer monitor with the artificial voice was a tie with Rutter at $5,000. After the first round, Watson placed second after Rutter and Jennings.

The Second round of final outcome - As a result, Watson won the game with a score of $77,147 to receive the first place 1 million rewards which IBM has promised to donate the money to the charities.

IBM Watson Cognitive Technology in Healthcare

Watson can be used to analyze data in your medical organization to drive better performance, study massive scale of your patient’s symptoms based on the science research database to increase the odds of overcoming the disease treatments.

It supports your medical team with smart insights, to combat Hypotheses and draw a better decision-making process.

Watson understands patients better than himself by its on-going data training and iteration learning process. It improves the patient overall health experience and reduces the labor cost.

IBM Watson Price


Watson has many services that ranging from Alchemy Language to Data Analytics, the pricing model varies differently from the services. Most services have the free and premium version or based on API calls. You can check on the overall pricing model as the below chart.

http://fredrikstenbeck.com/what-does-watson-cost-what-is-the-price/

Final Words


Jack Ma once said, "if you want to succeed in the business, learn how to think ahead of the curve, things that will happen 10 to 20 years from now". I believe the AI technology is not even far from now, in fact, it is a ready booming industry to come. So whoever masters the skills of how to use this technology will be ahead of the curve and unleashes his company human brain power to a massive intelligence scale of big data, adapting it to the future of competition and benefit from it.

If you have understood what this article really talk about? You should make every effort to learn by yourself or hire a data special to implement the AI technology in your business so that you can benefit in the future just like the old Electricity boom.

[embed]https://www.youtube.com/watch?v=_Xcmh1LQB9I[/embed]

 

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Thursday, March 23, 2017

Dexmo VR Glove is Simulating The Touching Virtual Reality World

Introduction


We all know today that virtual reality as a whole gaming concept will emerge into every aspect of our life, Many VR technologies burst onto the mainstream stage that ready to grasp your attention. Among all these new emerge technologies, there are some good one and a bad one. But many problems in VR that stop us from enjoying the full body sensation remain unsolved!

A company called Dexta Robotics recently make a new debut in the VR world, they offer a solution called "Dexmo" which is a robotic exoskeleton glove for motion capture and immersive interaction with the virtual world. When you wearing this magic haptic glove in the VR games, you can touch, pick up, push and grasp the object while applied the force feedback of the stiffness sensation.

The company currently owns couple patents both in China and US. They have developed a sophisticated grasping algorithms for handling motor control, motion capture, finger grasping and seamless data transmission. their SDK(software development kit) provides all the needed Dexmo data and features for developers who want to use the tool to extend their applications with the VR robotic exoskeleton glove variable force feedback and stiffness abilities.

How does it work?


First, you need to play it with a VR game integrated with the Dexmo tracking algorithms ability, unfortunately, there are not many games today is developed with the Dexmo tracking algorithms ability.

When you are in the VR game, simply wear the Demxo exoskeleton glove, move your virtual avatar toward the object and squeeze your finger to simulate the pickup gesture. It physically pulls back your fingers to fit the virtual objects and change the force applied to simulate the object’s stiffness.

The Dexmo VR glove allows you feel the size, shape, and stiffness of virtual objects. The glove is built with complex force feedback algorithms to give different levels of stiffness sensation. It means you will feel differently when you touch a rubber duck and a solid stone. Softness vs Hardness.

The company claims there is no other VR glove in the market achieve to the same level haptic technology compare to Dexmo VR glove. Most haptic technology evolved in the fields of motion capture, vibration motors or electrodes for feedback, but these feedback methods don"t simulate your hands touching the surface of the object, so it greatly reduce the levels of the excitement and immersion.
If developed properly by the keen gaming developers with vivid 3D content, It can be used for education, training, gaming and medical purposes.

Dexmo VR glove Features:


Softness of a rubber duck sensation vs stiffness of a stone sensation

Better immersion experience than other VR glove in the market

The Dexmo VR glove is lightweight

The Dexmo VR glove is Wireless

The battery can run about 4 hours

It uses NRF modules for wireless communication.

Variable force feedback technology

Motion capture technology

It comes with its own SDK for the developers which could work in any simulated 3D environment

The Dexmo is compatible with Oculus, HTC Vive, PSVR, Hololens and potentially any other AR/VR/MR solutions.

Dexmo VR glove Technical Specs:


1. DexIE: Dextarity Interaction Engine:

- The complex algorithms tackle the challenge of virtual hand-object interaction

- You will see the indicator light goes on when you are trying to pick up an object

- You can"t penetrate your fingers into the object

- The indicator light will go on if you conduct invalid interaction with the object

- You can touch and push the object any directions you want

- You can switch both hands while grasping the object

2. Both China and the US patented technologies

3. The sophisticated grasping algorithms for motor control, variable force feedback and motion capture.

4. The SDK will power the VR developers building high-class VR haptic motion capture content with unique touching simulation experience.

Dexmo VR glove Price


The customer price is not available yet in the market, as we learn from the company. the company wants to focus on the partnership with the talented 3D gaming developers to develop some nice games, so when the price is out in the market, there will be enough games already for gamers to experience how game-changing the Dexmo glove is without talking too much marketing effort. Let the product speak for itself.

Final Words


As the VR technologies keep to grow and evolving, there will be many companies come and go, but the company with right game-changing technologies get to stay and earn the premium of the market. We believed the VR gaming is about total body sensation and immersion experience, so with the advanced haptic glove technology like Dexmo, they have set its goals for the profitable future VR gaming market.

 

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Friday, March 17, 2017

Teslasuit - Full Body Haptic Suit Review

Introduction


Teslasuit is the next new thing in the world of Virtual Reality, The virtual reality has advanced from making cameras to the rotational camera, from VR PlayStation to VR chairs. The technology is advancing as each day passes. The Teslasuit is introduced by the Tesla Studio which is a Scotland based Virtual Reality startup industry, by co-founder Dimitree Marozau and CEO Dimitri Mikhalchuk. The idea was to give the feel of the virtual world not only to the eyes and ears but to the entire body.

The gaming suit is said to be the world’s first full body suit which has a haptic feedback, motion capture, and thermal controlled features to add to its excellence and enhanced virtual reality experience. It allows you to synchronize the visual happenings in the videos and games into actual senses. This haptic suit VR is said to be the future of the Virtual reality gaming world.

The suit is not only restricted to the feature it was intended for originally, the gaming suit also works as a message suit where it can easily get connected to user"s iPad and smartphone devices, and the electric pulses can be sent through the suit to give stimulation to the muscles regulating the intensity of stimulation. According to Marozau, it is said that it is a platform which gets connected to your computer and gives you the feel of what you are actually seeing. Imagine having a video call, and you get to feel the hug of your friend in real-time. This is what the technology has done.

At present the suit is said to be available only to the developers and not to the masses, Once it gets approval from the FDA it will be available to the masses also. But till then everyone will have to wait for this amazing technology.

How does It work?


It is said that even in our body when we think of doing any action the brain sends signals to that particular part of the body and the action is completed and this is all done by transmitting and receiving electric neuro signals. Hence, from this mechanism, the idea of using electric signals as used in artificial intelligence, this technology was created where the graphics are converted in the form of electric signals and gives stimulation to your body muscles giving you the same feel as someone is touching you or a tickle or even a crawling effect. All such senses can be felt throughout this suit.

Teslasuit Haptic Features:


Haptic Feedback System


The Haptic Feedback Technology is a wearable suit that provides a feeling of touch sensation in the body with the help of lite electrical stimulations. As the virtual reality technology is advancing and as the quest of obtaining results of virtual reality as real as it can get has landed the industry towards Haptic technology. Because of the haptic technology, the science makes an amalgamation of artificial intelligence and Virtual reality technology, where the computer world is able to interact with the real world. The graphics shown in the computer gets converted into sensations as if we are living it in the real world. Tesla studio has a complete Haptic library which is substantial in providing all kind of sensation across the entire body not only stimulating a section of muscle but also targeting the entire group of multiple muscles. The haptic suit can control the intensity of the pressure and touch on the human body, that is you can also feel the impact of a bullet when you get hit in the virtual reality. The sensation is not as painful but will let you feel what the avatar in the game feels.

Motion Capture and Positioning System


The suit also has a motion capture and positioning system, its smart sensors allow your position to be sensed in the virtual reality game environment. The motion sensor makes use of the sensors and stimulates the muscles in the way the avatar in the VR environment is experiencing.

Climate Control System


The haptic suit VR has a feature to give the real experience of the environment the avatar experiences in the VR world. The suit offers two senses that are the sense of heat and the sense of cold. While playing the game if you are walking through a tunnel of fire your body suit will react in a way that it will allow you to feel the warmth, and if you are scaling the snow mountains then the suit will give you the feeling of cold.

Multi-Player Enabled


The multi-player enabled version enables the users to stream the data from the Virtual Reality cloud to the virtual reality system, where multiple users can connect together with each other and play in real-time remotely and wirelessly.

T-Belt


The suit comes with a T-Belt, the control system is arranged in the T-Belt which has a Bolt-on-coprocessors for motion, Climate Control, and Haptics. This T-Belt connects with the user’s computer in order to wirelessly connect and give an obstruction free Virtual Reality experience. This also helps the suit to locate your position in the virtual reality world.

Washable


The suit is also washable that means it is designed in a way that the electrodes are waterproofed and do not get damaged when washed.


Teslasuit Technical Specification


The haptic suit VR comes in two editions


1. PRODIGY


Prodigy has 52 channels, that is way more senses than the other version, this helps you to have better feel of the virtual reality environment. Because of having more number of channels the smaller section of the muscles are targeted and can easily be stimulated. The other specification of this version in comparison to the pioneer version is it has an Electrostimulation type of EMS, TENS, FES. The total number of channels are fifty-two, Pulse width (per channel) is 1-260 us and a Pulse Amplitude (per channel) is 0-08 mA, a per channel frequency of 1-500 Hz, climate control elements count are two, that is cold and hot. It has a battery of 3000mA, Bluetooth version 4.0LE, and sufficient internal memory where the haptic program or haptic library is saved and yes to end with it is washable too.

2. PIONEER


Pioneer has only 16 channels when compared to Prodigy that means a little less sensitive than the Prodigy. Now the basic difference when seen when using the pioneer version is as the electrodes are places far from each other the network loop is not very closely built hence targeting a larger muscle area at a time. Other features, when compared to Prodigy, are it has an Electrostimulation type of EMS, TENS, FES that is same as the Prodigy. Total number of channels are sixteen that is way lesser than Prodigy, Pulse width (per channel) is 1-260 us and a Pulse Amplitude (per channel) is 0-08 mA same as Prodigy, a per channel frequency of 1-500 Hz, climate control elements count are zero, that is cold and hot sensation are not available, has a battery of 1500mA that is half of Prodigy, Bluetooth version 4.0LE, and sufficient internal memory where the haptic program or haptic library is saved and yes to end with it is also washable .

Other specifications and features it possess are it has a 1GHz Quad core processor, it has an inbuilt memory of 1G B which can be expandable up to 16GB which is more than sufficient, It has 2 USB 2.0 port for connecting the headphones and HD Output, it easily gets connected to Wi-Fi for communication to VR cloud and remote users. It almost supports all virtual reality headsets and also supports different modules like haptic module, motion capture module etc. It has a separate audio output and an HDMI port. The Teslasuit is compatible with iOS, Android, XBox, PlayStation, Unity, Unreal Engine, Windows, and Penguin.

Price


The price of the Teslasuit is said to be around 1,199 pounds for the 16 channel Pioneer suit, and it can easily cost up to 2099 pounds for the upgraded Prodigy suit which has 52 channels in it and that to if you buy it from Kickstarter. This is the cost of the suit as a whole. If you wish to buy only the jacket or the trouser that option is also available if you just go for the Pioneer Jacket it will be costing around 799 pounds and if you wish to buy only the trouser it will cost you 749 pounds. The cost for the Prodigy suit will definitely be higher than the Pioneer suit. The suit is said to be available in December.

Bottom Line


To end with this suit is a must have for all the gamers, although it is only available to the developers but soon it will be in the market for the masses also. Teslasuit technology is a milestone in itself, till date the virtual reality gadgets only targeted the particular body part or a smaller section of it but this suit is made to target the entire body. It also allows you to sense the temperature the wind, the rain in the VR environment. For all the gamers who want to experience the next generation Virtual Reality experience, the haptic suit VR has done it the future is now, the suit is introduced in two variants, both of which do not compromise on the quality but yes the difference is slightly in the experience.

[embed]https://www.youtube.com/watch?v=u9PjcgqKAfw[/embed]

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Monday, February 27, 2017

Roto VR 360 Virtual Reality Gaming Chair Review

The virtual reality was once a dream that over the period of time and through invention and innovation has turned into a reality. Initially, it started with gaming with not such bright technology. But over the years the technology has changed, big players are crowding the market, and this crowding took place for good, now the virtual world has come up with cameras, has video recorders where you can play the videos and relive the moments, and has excelled in introducing better gaming technology to the world. Thus in the strive to do so and to be a contributor to the world of virtual reality and for better gaming experience, ROTO introduces the Roto 360 Virtual Reality Gaming Chair.



This fantastic motor driven rotation chair gives you an experience far better that the one that you get on any VR camera. This Virtual reality gaming chair provides you with a 360-degree motion to give you a feeling as if you are actually at the moment and have the freedom to move. Because of the combination of the visuals and motion, the whole gaming experience becomes more real. Now no more wires that are trapping and restricting your movements. No more space issues as you move around. All you need is to find a place where you can put your chair, and you are ready to go. All the other mounting can be done on the chair itself.

When discussed with the makers of the Roto chair, they said that the Roto chair is meant to meet the shortcomings of the present VR world gaming headsets. The chair was made with the intention that you move as the VR world visuals move so that you do not encounter the nausea effects. Also, the chair was made with the vision that it moves with the combination of multiple things and logics. This is the best feature that the makers could have introduced. The chair moves and rotates because of the combination of many aspects like:

A) The chair turns because of the foot pedals. When you move the foot pedals, the seat moves in the particular direction.

B) The chair rotates because of the chip that is installed by keeping the graphics in mind. The chair moves automatically, giving the freedom to move in on direction and aim in another.

C) It also moves when the gaming program wants you to shift your attention to something else in the game.



The makers have also said that this can be the next step in the movie industry too. The director can get his actors attention into the direction they want. Feeling the sense of gravity is also something that excites the gamers, the makers also explain this as when you are moving around in the virtual reality the avatar that is displayed seems to go freely without any resistance because of which the movement of joystick doesn"t seem to be realistic. But when you are sitting in the chair, the chair also moves with the motion and to control this movement you actually use your body muscle to control the motion of the avatar, hence the sense of reality, and it seems to be more real than ever.

Roto VR Chair Features


Some of the key features that the company highlights are:


1. The gamer seat is adapted with the Virtual Reality technology so all the mounting can be done easily.

2. The chair has a case and foot pedals so that you can enjoy the flawless rotational movement without any obstacles.

3. The chair also has a motor for movement of the chair, and it is also equipped with the orientation tracking system so that it can move as the graphics of your game does give the real motion experience.

4. No more issues with the cables and wire. The chair comes with a cable magazine allowing yo to have 360 movements and also has the provision to upgrade it for PSVR & PC.

5. It doesn’t bound you to use a typical type of VR headsets. The head tracker available on the virtual reality motion chair is compatible with all type of VR headset.

6. The Roto virtual reality gaming chair offers you the ease where you can take steps in the virtual reality games where as being seated on the chair itself. It offers Roto VR touch pedals.

7. The chair also resolves the problem of motion sickness. That is when you move in the game you don"t feel nauseated and have vertigo problems.

8. It also allows you to experience gravity when being in the virtual reality.

9. You do not need to plug in your VR headset to the chair. It provides with the chip that can be inserted into the chair which gives you the freedom to have a decoupled VR.

PROS of Roto 360 Virtual reality Gaming chair.


When using the Roto 360 virtual reality motion chair, the best part is that it turns around as the graphics of the game does. Initially in all the VR gaming one had to use the joystick to move around in the graphics whereas physically you never used to move. This use to give you the feeling of nausea. But with the VR gaming chair, the chair moves and spins around as the graphics do, due to this the gamer experiences actual movement and hence the feeling of the nausea is reduced to a great extent and this is the biggest plus point for any gamer.

In all the initial VR gaming systems the VR headsets used to come with the cables that used to be attached to the mobiles or the PC. But with this motorized chair, the headset are detached from any such limitations, the cable magazine gets attached in the chair control system itself and gives you a free rotation of 360 degrees.

In the initial VR system, it was difficult to see in one direction and aim in another direction. But with the VR rotating chair, it is very easy to move around. Because of the intelligent chip installed in the chair, the chair moves as the graphics move giving you the freedom to look in all the direction and aim in any direction you wish for irrespective of your position.

It gives you the option of plugging in your pedals and other gadgets to the chair to enjoy the VR experience on the spin. All get mounted on the peripheral of the chair and moves around as the chair does.

It takes up very little space as compared to the other gaming mats and platforms. And it is far more convenient than any other VR platform.

The platform works with all kind of swivel chairs all kinds of VR headsets, can work with all kind of games in the market, basically, the product is compatible with everything that you can imagine of in the VR gaming world.

It gives you the option to mount your PC or laptop on the chair itself to enjoy multiple rotations.

Cons of Roto 360 Virtual reality Gaming chair.


The chair comes in different speeds settings and is said to have 2 rotations per second. But it is also assumed that the person doesn"t need to go at a higher speed than that. But the speed of rotation also depends on the weight of the person sitting on the chair. The motor works appropriately for a particular weight set. Once the weight is higher than that the speed of rotation and reaction decreases.

There is a typical sound of the motor that you can very evidently hear when playing, so that can be discomforting to some of the gamers.

The chair does not have enough grip, and for some, it can be discomforting, but the makers are working on it too.

Roto VR Chair Price


The incredible innovative chair comes at an attractive price of $599. The chair has a lot to offer at a very affordable price. If compared to other products available in the market it is the fist in its category and the price is also far lesser than the features it gives. It is a must buy the product for all the gaming people who want to try another level of gaming thrill and want to advance their experience with the Roto 360 Virtual reality gaming chair.

Final Word


If you consider yourself to be a VR gaming freak and you want to try the new experience in the world of gaming where you can take steps in the virtual reality, move around without any limits, feel gravity in the game, turn around as you do in real life, accelerate and decelerate your movements in the virtual reality and much more lively experience than you could ever imagine, then this Roto 360 virtual reality gaming chair is for you. The company has not kept the price too high it is quite affordable. It takes lesser space than any gaming platform, no wires spread around in the living room, no getting caught in the wires and tripping off. On and all it can prove to be the best buy of the year for you. Happy Gaming!!!

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Saturday, February 25, 2017

WebVR is the Next Generation of Virtual Reality Web Technology

There has been a constant proliferation in the growth and development of technology. With such high increase in the technical segment, one can now easily say that the future is here and with these huge leaps in terms of technological platforms and software systems. The virtual reality is now indeed heading its way to becoming an actual reality. Gaming, 3D VR movies and all other kinds of environments that are usually created with the help of simulators are now attracting and enticing people towards this new concept.

Building a virtual reality technology is the job for the experts. Traditionally, having the knowledge of WebGL has always been a prerequisite for adding and assembling the components of web virtual reality. Mozilla, which also bought Netscape to the web developers has launched an A-frame and this A-frame can be referred to as a Web VR framework which can be used to build the base platform of this virtual reality. It is very easy to understand, acknowledge and put it in the practical use at no time. For the first time, even those web developers who have little or no knowledge of WebGL can easily work and get hands-on experience of working on this Web VR framework.

This HTML-based frame is incredibly easy for web developers, and they can use it to create different environments and scenes. Even those developers who are not skilled enough or proficient in creating a complex element using WebGL can actively use A-frame which is HTML based to make all types of complex elements with much ease and without any hassle. It has actually bought ECS (Entity Component System) to DOM. To sum it up and elaborate in the simplest words, A-frame is Web VR framework which helps developers in creating different types of virtual reality experiences in a way that stands different from the traditional approach and makes the work look far more realistic. A user needs to wear a Google gadget for experiencing this, and once the gadget is on, experience stands to be way more realistic and delightful.
Why is webVR considered as the future or the next generation of VR?
There are many reasons behind considering this as the next generation of VR and picking up a few factors is difficult but to understand that, we should first look at the specifications for a detailed understanding of the capabilities.
It offers an unlimited access to APIs and JavaScript and thus extensibility rises much beyond the expectations.
It is a free and open source framework which uses Hyper Text Markup Language.
Increased composition offers a great combination of multiple tools for ease of work.
Use of HTML makes it fairly straightforward, and with it, there is no need to install any additional files, reduction of work for the developers makes it far more compelling.
A-frame scenes can be easily manipulated by using the traditional JavaScript concepts.
It can handle all the aspects of VR, building on different kinds of platforms like PCs, Android, iPhones, etc.

Objects can easily be placed within scenes by just placing primitive elements. Even when this HTML is copied to any other scene, that scene still behaves normally without any distortion or hurdle, and hence a developer’s task becomes easy.
The existing tool ecosystem is entirely compatible with the A-frame which further increases the extensibility.
Game engines usually use and incorporate ECS pattern which this Web VR framework also puts in active use. This allows the mix and match of different components. Unlike 2D, 3D scenes are usually more complex and complicated. Thus, the composition matters more than the inheritance, and this is exactly what ECS does to the entire system.
It uses a simple entity where components can be plugged into an entity to create a new scene. With full access to JavaScript and APIs, the job is now fairly simple.
A frame registry collects the different components created and published by web developers. As this is an open source framework, other developments have access to these components. These can be installed through channels like A frame inspector. This, in turn, is a visual tool used both for editing and inspecting the scenes.
A frame inspector is an interactive tool which allows changes in scene and that scene can then be viewed from all angles, and one can also return to the edited scene.
It then has A painter using which one can paint within the browser. It is a highly effective tool for multiple purposes.
A simple HTML code calls up WebGL to create complex scenes, and this can be used to create figures, and shapes, etc. Right from the portion of creating the pages, creating the scenes, to gaming; this framework has far-reaching uses and is not limited to a particular range of applications.
To give an example, a developer can add a code for a shape, add the element of distance and desired angle. One can also add a code for recommended color, an element of fog or mist, rotation, etc.
It is an open community where developers help each other, and no single company owns it. As this serves as an open source environment, it is highly preferred by the developers and other technical experts.
Hardware specifications must be mentioned separately -Rift and vice recommended requirements for Oculus Rift and HTC Viva respectively. For iOS at least an iPhone and for Android minimum that is required is Galaxy 6.
Talking about the features, this is quite a promising platform towards the endeavor of building a realistic virtual reality, which is undoubtedly continually improving and ameliorating. The latest update has some additional features making it more user-friendly. One of them is the text component which supports custom fonts, spacing, alignments, etc. Then there are bug fixes on the basis of feedbacks of the customers and users. This update significantly enhances the user experience. Users earlier had some issues and impediments with multiple smartphones and iOS devices which have all been addressed and taken care of in this new update. This is the USP of this A-frame as it is an open source framework with a great community, suggestions quickly gets heard, and new upgrades and improvements keep on happening regularly to enhance the overall working quality. The inspector tool also sees many more enhancements. The modules are easily transmittable over the web.
How does it feel like to use this Web VR framework
It is extremely simple to use for web developers even with little or no knowledge of the WebGL. It uses simple Java codes to create different scenes. For example, a very simple code can be used to create a shape like a square, rectangle, circle or even a cube or cuboid. On the browser, two screens open where one of the screens has the codes which a developer can type or even copy and paste wherever needed. The other screen shows the scene with elements. This is the screen that displays the size, and the positions of the elements and one can quickly scroll up and down. You can quickly load it into the virtual reality headset. A frame allows developers to create different virtual reality scenes using simple codes and hence a designer finds no hindrance working here.
Using a virtual reality device and VR frameworks, 3D websites can be created, 360° scenes have now become a reality. The interesting fact here to note is that we can still consider the existing era as the early days in the concept of building virtual reality into a surprising realistic existence. With the further advent in the technical advancement, we can easily expect virtual reality scene that it is going to get larger, stronger, realistic and omnipresent. It can be considered as the right time to be here and be an active part of this scene with something like Web VR framework. (You must use VR headsets like Google cardboard or others and VR goggles for a better and complete experience)
When getting started with the A-frame, you can go with code pen, boilerplate, J"s build, or install from NPM(node package manager) With codepen.com, you don"t have to install anything else and can easily edit JavaScript and HTML directly with no supporting software or applications. With boilerplate, use a local server and grab it either with a.Zip file or fork on GitHub. You can also include JS build. Installing from NPM is a recommended option for the advanced users.
Though it focusses and emphasizes more on the VR, it does support the flat experiences. But different practices are to be deployed for this flat experiences and VR. Users need to follow the new set of practices and protocols for building VR experiences. All in all using the recommended set of practices and following the important recommendations, using this particular Web VR framework for building VR scenes is quite astonishing and can be an amazing & delightful experience.

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